Creating an AnimatorController

You can view and set up character behavior from the Animator Controller view (Menu: Window > Animator Controller).

An Animator Controller can be created from the Project View (Menu: Create > Animator Controller). This creates a .controller asset on disk, which looks like this in the Project Browser

Animator Controller asset on disk

After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.

The Animator Controller Window

The Animator Controller window will contain

Note that the Animator Controller Window will always display the state machine from the most recently selected .controller asset, regardless of what scene is currently loaded.

Page last updated: 2013-08-06