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Components
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Components
Pathfinding
NavMesh Agent (Pro Only)
Off-mesh links (Pro only)
Navmesh Obstacle
Animation Reference
Animation
Animation Clip
Animator Component
Animator Controller
Creating an AnimatorController
Animation States
Animation Transitions
Blend Trees
1D Blending
2D Blending
Additional Blend Tree Options
Creating the Avatar
Avatar Body Mask
Avatar Skeleton Mask
Human Template files
Asset Components
Audio Clip
Cubemap Texture
Importing models
Models
FBX Importer, Rig options
FBX Importer - Animations Tab
Flare
Font
Material
Meshes
Movie Texture
Procedural Material Assets
Render Texture
Text Asset
Texture 2D
2D Components
Sprite Renderer
Rigidbody 2D
Circle Collider 2D
Box Collider 2D
Polygon Collider 2D
Edge Collider 2D
Physics Material 2D
Spring Joint 2D
Distance Joint 2D
Hinge Joint 2D
Slider Joint 2D
Audio Components
Audio Listener
Audio Source
Audio Filters (PRO only)
Audio Low Pass Filter (PRO only)
Audio High Pass Filter (PRO only)
Audio Echo Filter (PRO only)
Audio Distortion Filter (PRO only)
Audio Reverb Filter (PRO only)
Audio Chorus Filter (PRO only)
Reverb Zones.
Microphone
Physics Components
Physics overview
Box Collider
Capsule Collider
Character Controller
Character Joint
Configurable Joint
Constant Force
Fixed Joint
Hinge Joint
Mesh Collider
Physics Material
Rigidbody
Sphere Collider
Spring Joint
Interactive Cloth
Skinned Cloth
Wheel Collider
The GameObject
GameObject
ScriptableObject
Image Effect Reference
Antialiasing (PostEffect)
Bloom
FastBloom
Bloom and Lens Flares
Blur Effect
Blur
Camera Motion Blur
Color Correction Curves
Color Correction
Color Correction Lookup Texture
Contrast Enhance
Contrast Stretch
Crease
Depth of Field 3.4
Depth of Field
Edge Detection
Edge Detect Effect Normals
Fisheye
Global Fog
Glow
Grayscale
Motion Blur
Noise And Grain
Noise
Screen Overlay
Sepia Tone
Sun Shafts
Screen Space Ambient Obscurance
Screen Space Ambient Occlusion (SSAO)
Tilt Shift
Tilt Shift
Tonemapping
Twirl
Vignetting (and Chromatic Aberration)
Vortex
Settings Managers
Audio Manager
Editor settings
Input Manager
NavMesh Layers (Pro only)
Network Manager
Physics Manager
Physics 2D Manager
Player Settings
Quality Settings
Render Settings
Script Execution Order Settings
Tags and Layers
Time Manager
Mesh Components
Mesh Filter
Mesh Renderer
Skinned Mesh Renderer
Text Mesh
Network Group
Network View
Visual Effects Reference
Particle System Reference (Shuriken)
Halo
Lens Flare
Line Renderer
Trail Renderer
Projector
Particle Systems (Legacy, prior to release 3.5)
Ellipsoid Particle Emitter (Legacy)
Mesh Particle Emitter (Legacy)
Particle Animator (Legacy)
Particle Renderer (Legacy)
World Particle Collider (Legacy)
Rendering Components
Camera
Flare Layer
GUI Layer
GUI Text
GUI Texture
Light
Light Probe Group
Occlusion Area (Pro Only)
Occlusion Portals
Skybox
Level of Detail (Pro Only)
3D Textures
Transform Component
Transform
UnityGUI Group
GUI Skin
GUI Style
Wizards
Ragdoll Wizard
Page last updated: 2008-06-16
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