Animation | The default animation that will be played when Play Automatically is enabled. |
Animations | A list of animations that can be accessed from scripts. |
Play Automatically | Should the animation be played automatically when starting the game? |
Animate Physics | Should the animation interact with physics. |
Culling Type | Determines when the animation will not be played. |
Always Animate | Always animate. |
Based on Renderers | Cull based on the default animation pose. |
Based on Clip Bounds | Cull based on clip bounds (calculated during import), if the clip bounds are out of view, the animation will not be played. |
Based on User Bounds | Cull based on bounds defined by the user, if the user-defined bounds are out of view, the animation will not be played. |
See the Animation View Guide for more information on how to create animations inside Unity. See the Animation Import page on how to import animated characters.
Page last updated: 2013-11-15