Version Control | Which version control system should be used. |
WWW Security Emulation | For webplayer testing, the editor can "pretend" that the game is a webplayer hosted at this URL. |
Asset Serialization | To assist with version control merges, Unity can store scene files in a textual format (see the textual scene format pages for further details). If merges will not be performed then Unity can store scenes in a more space efficient binary format or allow both text and binary scene files to exist at the same time. |
Page last updated: 2012-01-31