Blooming is the optical effect where light from a bright source (such as a glint) appears to leak into surrounding objects. This image effect adds such a glow in a fast and optimized way. If you need more flexibility, try the more sophisticated Bloom effect instead.
This bloom effect works especially well with HDR enabled scenes.
Threshhold | Min RGB values that will start blooming. |
Intensity | Total bloom intensity. |
Blur Size | Bloom size (screen size dependent). |
Resolution | Internal bloom buffer size. The lower the faster the effect can execute. |
Blur Iterations | The amount of blur iterations when producing the soft glow. The smaller the faster the effect can execute. |
As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.
This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.
All image effects automatically disable themselves when they can not run on end-users graphics card.
Page last updated: 2013-02-13