Removes progress bar.
Will remove any progress bar previously shown using EditorUtility.DisplayProgressBar.
See Also: DisplayProgressBar, DisplayCancelableProgressBar functions.
using UnityEngine; using UnityEditor;
public class CancelableProgressBarExample : EditorWindow { static int secs = 0; static double startVal = 0; static double progress = 0;
[MenuItem( "Example/Cancelable Progress Bar" )] static void Init( ) { // Get existing open window or if none, make a new one: CancelableProgressBarExample window = (CancelableProgressBarExample)EditorWindow.GetWindow( typeof(CancelableProgressBarExample) ); window.Show( ); }
void OnGUI( ) { if( secs > 0 ) { if( GUILayout.Button( "Display bar" ) ) startVal = EditorApplication.timeSinceStartup;
progress = EditorApplication.timeSinceStartup - startVal;
if( progress < secs ) { if( EditorUtility.DisplayCancelableProgressBar( "Simple Progress Bar", "Shows a progress bar for the given seconds", (float)(progress / secs) ) ) { Debug.Log( "Progress bar canceled by the user" ); startVal = 0; } } else EditorUtility.ClearProgressBar( ); } else secs = EditorGUILayout.IntField( "Time to wait:", secs ); } void OnInspectorUpdate( ) { Repaint( ); } }