Translates an instance ID to a reference to an object.
If the object is not loaded from disk, loads it from disk.
Editor Window to enter the instance ID and print the name of the object.
#pragma strict public class InstanceIDToObjectExample extends EditorWindow { static var id: int; @MenuItem("Example/ID To Name") static function Init() { // Get existing open window or if none, make a new one: var window: InstanceIDToObjectExample = InstanceIDToObjectExampleEditorWindow.GetWindow(InstanceIDToObjectExample); window.Show(); } function OnGUI() { id = EditorGUILayout.IntField("Instance ID:", id); if (GUILayout.Button("Find Name")) { var obj: Object = EditorUtility.InstanceIDToObject(id); if (!obj) Debug.LogError("No object could be found with instance id: " + id); else Debug.Log("Object's name: " + obj.name); } } function OnInspectorUpdate() { Repaint(); } }
using UnityEngine; using UnityEditor;
public class InstanceIDToObjectExample : EditorWindow { static int id;
[MenuItem( "Example/ID To Name" )] static void Init( ) { // Get existing open window or if none, make a new one: InstanceIDToObjectExample window = (InstanceIDToObjectExample)EditorWindow.GetWindow( typeof(InstanceIDToObjectExample ) ); window.Show( ); }
void OnGUI( ) { id = EditorGUILayout.IntField( "Instance ID:", id ); if( GUILayout.Button( "Find Name" ) ) { Object obj = EditorUtility.InstanceIDToObject( id ); if( !obj ) Debug.LogError( "No object could be found with instance id: " + id ); else Debug.Log( "Object's name: " + obj.name ); } }
void OnInspectorUpdate( ) { Repaint( ); } }