controlID | The control ID for the handle. |
position | The world-space position of the handle's start point. |
rotation | The rotation of the handle. |
size | The size of the handle in world-space units. |
Draw a cube. Pass this into handle functions.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Cube Cap on the Scene View.
To use this example, save this script into the Assets/Editor folder:
using UnityEngine; using UnityEditor;
[CustomEditor( typeof( DummyCubeCap ) )] public class CubeCapEditor : Editor { public float cubeSize = 1;
void OnSceneGUI( ) { DummyCubeCap t = target as DummyCubeCap;
Handles.color = Color.red; Handles.CubeCap( 0, t.transform.position + new Vector3( 5, 0, 0 ), t.transform.rotation, cubeSize );
Handles.color = Color.green; Handles.CubeCap( 0, t.transform.position + new Vector3( 0, 5, 0 ), t.transform.rotation, cubeSize );
Handles.color = Color.blue; Handles.CubeCap( 0, t.transform.position + new Vector3( 0, 0, 5 ), t.transform.rotation, cubeSize ); } }
... and attach this script to the object where you'd like to view CubeCaps in the editor:
using UnityEngine;
[ExecuteInEditMode] public class DummyCubeCap : MonoBehaviour { public void Start( ) { Debug.Log( "I have CubeCap Handles attached to this transform!" ); } }