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NetworkTransport.Connect

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public static function Connect(hostId: int, address: string, port: int, exeptionConnectionId: int, out error: byte): int;
public static int Connect(int hostId, string address, int port, int exeptionConnectionId, out byte error);

Parameters

hostId Host socket id for this connection.
address Ip4 address.
port Port.
exceptionConnectionId 0 in the case of a default connection.
error Possible error, kOK if it is good.

Returns

int ConnectionId on success (otherwise zero).

Description

Try to establish connection to another peer.

Set up a connection to allow access to the NetworkTransport device. Connect is needed prior to a Receive() connection. The error parameter will return a non-kOK value if an error occurs. A connectionId will return with a unique identifier for the host connection.

If any problem occurs Receive() will signal that the connection cannot be established.

The example code shows how to connect to the NetworkTransport and Receive data.

var connectionId = NetworkTransport.Connect(hostId, "10.10.01.17", 2355, 0, error );
if( error != kOk )
{ 
//cannot allocate resources for connection
}

//... var event = NetworkTransport.Receive(recHostId, recConnectionId, channelId, buffer, bufferSize, receivedSize, error ); if( event == kConnectEvent ) { if( recHostId == hostId && recConnectionId == connectionId && error == kOK ) ///connection can be used } if( event == kDisconnectEvent ) { if( recHostId == hostId && recConnectionId == connectionId ) { //connection which identified by connectionId cannot be established if( error == kVersionMismatch ) //treansport protocol is different else if( error == kCRCMismatch ) //peer has different network configuration else if( error == kTimeout ) //cannot connect to other peer in period of time, possible peer has not running } }