Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.CaptureScreenshot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function CaptureScreenshot(filename: string, superSize: int = 0): void;
public static void CaptureScreenshot(string filename, int superSize = 0);

Parameters

filename Pathname to save the screenshot file to.
superSize Factor by which to increase resolution.

Description

Captures a screenshot at path filename as a PNG file.

If the file exists already, it will be overwritten. On mobile platforms the filename is appended to the persistent data path. See Application.persistentDataPath for more information.

When superSize parameter is larger than 1, a larger resolution screenshot will be produced. For example, passing 4 will make the screenshot be 4x4 larger than it normally would. This is useful to produce screenshots for printing.

function OnMouseDown() {
	Application.CaptureScreenshot("Screenshot.png");
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnMouseDown() { Application.CaptureScreenshot("Screenshot.png"); } }

On Android this function returns immediately. The resulting screenshot is available later.