Is editor currently paused?
Lets you change pause state programmatically, like pressing the Pause button in the main toolbar.
See Also: isPlaying.
// Simple editor Script that lets you save a scene while in play mode. // WARNING: All Undo posibilities are lost after saving the scene. import UnityEditor; @MenuItem("Example/Save Scene while on play mode") static function EditorPlaying() { if(EditorApplication.isPlaying) { var sceneName : String = EditorApplication.currentScene; var path : String [] = sceneName.Split(char.Parse("/")); path[path.Length -1] = "Temp_" + path[path.Length-1]; var tempScene = String.Join("/",path); EditorApplication.SaveScene(tempScene); EditorApplication.isPaused = false; EditorApplication.isPlaying = false; FileUtil.DeleteFileOrDirectory(EditorApplication.currentScene); FileUtil.MoveFileOrDirectory(tempScene, sceneName); FileUtil.DeleteFileOrDirectory(tempScene); EditorApplication.OpenScene(sceneName); } }
// Simple editor Script that confirms the running // game is paused.
using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; using UnityEditor.SceneManagement;
public class isPausedExample {
[MenuItem("Examples/Scene paused in play mode")] static void EditorPlaying() {
if (EditorApplication.isPaused) { Debug.Log("Paused"); } } }