applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
applicationPath | Returns the path to the Unity editor application. (Read Only) |
delayCall | Delegate which is called once after all inspectors update. |
hierarchyWindowChanged | A callback to be raised when an object in the hierarchy changes.Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised. |
hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
isCompiling | Is editor currently compiling scripts? (Read Only) |
isPaused | Is editor currently paused? |
isPlaying | Is editor currently in play mode? |
isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
isUpdating | This property is true if the Editor is currently refreshing the AssetDatabase. During this time, the editor checks to see if any files have changed, whether they need to be reimported, and reimports them. (Read Only) |
modifierKeysChanged | Delegate for changed keyboard modifier keys. |
playmodeStateChanged | Delegate for play mode state changes. |
projectWindowChanged | Callback raised whenever the state of the Project window changes. |
projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
searchChanged | Callback raised whenever the contents of a window's search box are changed. |
timeSinceStartup | The time since the editor was started. (Read Only) |
update | Delegate for generic updates. |