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EditorGUILayout.BeginScrollView

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public static function BeginScrollView(scrollPosition: Vector2, params options: GUILayoutOption[]): Vector2;
public static Vector2 BeginScrollView(Vector2 scrollPosition, params GUILayoutOption[] options);
public static function BeginScrollView(scrollPosition: Vector2, alwaysShowHorizontal: bool, alwaysShowVertical: bool, params options: GUILayoutOption[]): Vector2;
public static Vector2 BeginScrollView(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, params GUILayoutOption[] options);
public static function BeginScrollView(scrollPosition: Vector2, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle, params options: GUILayoutOption[]): Vector2;
public static Vector2 BeginScrollView(Vector2 scrollPosition, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, params GUILayoutOption[] options);
public static function BeginScrollView(scrollPosition: Vector2, alwaysShowHorizontal: bool, alwaysShowVertical: bool, horizontalScrollbar: GUIStyle, verticalScrollbar: GUIStyle, background: GUIStyle, params options: GUILayoutOption[]): Vector2;
public static Vector2 BeginScrollView(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options);

Parameters

scrollPosition The position to use display.
alwayShowHorizontal Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself.
alwayShowVertical Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself.
horizontalScrollbar Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used.
verticalScrollbar Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used.

Returns

Vector2 The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.

Description

Begin an automatically layouted scrollview.

These work just like GUILayout.BeginScrollView but feel more application-like and should be used in the editor


Label inside a scroll view.

#pragma strict
public class BeginScrollViewExample extends EditorWindow {
	var scrollPos: Vector2;
	var t: String = "This is a string inside a Scroll view!";
	@MenuItem("Examples/Modify internal Quaternion")
	static function Init() {
		var window: BeginScrollViewExample = BeginScrollViewExampleEditorWindow.GetWindow(BeginScrollViewExample, true, "My Empty Window");
		window.Show();
	}
	function OnGUI() {
		EditorGUILayout.BeginHorizontal();
		scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(100), GUILayout.Height(100));
		GUILayout.Label(t);
		EditorGUILayout.EndScrollView();
		if (GUILayout.Button("Add More Text", GUILayout.Width(100), GUILayout.Height(100)))
			t += " \nAnd this is more text!";
		EditorGUILayout.EndHorizontal();
		if (GUILayout.Button("Clear"))
			t = "";
	}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BeginScrollViewExample : EditorWindow {

Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem ("Examples/Modify internal Quaternion")] static void Init() { BeginScrollViewExample window = (BeginScrollViewExample)EditorWindow.GetWindow(typeof(BeginScrollViewExample), true, "My Empty Window"); window.Show(); }

void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }