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EditorGUILayout.EndScrollView

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public static function EndScrollView(): void;
public static void EndScrollView();

Description

Ends a scrollview started with a call to BeginScrollView.


Label inside a scroll view.

// Simple Editor Window that creates a scroll view with a Label inside

class BeginEndScrollView extends EditorWindow {

var scrollPos : Vector2; var t : String = "This is a string inside a Scroll view!";

@MenuItem("Examples/Write text on ScrollView") static function Init() { var window = GetWindow(BeginEndScrollView); window.Show(); }

function OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }
using UnityEngine;
using UnityEditor;

// Simple Editor Window that creates a scroll view with a Label inside

public class CreateEndScrollViewCS : EditorWindow {

Vector2 scrollPos; string t = "This is a string inside a Scroll view!";

[MenuItem("Examples/Write text on ScrollView")] static void Init() { EditorWindow window = GetWindow(typeof(CreateEndScrollViewCS)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }