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EditorGUIUtility.CommandEvent

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public static function CommandEvent(commandName: string): Event;
public static Event CommandEvent(string commandName);

Parameters

commandName The command to be sent.

Description

Creates an event that can be sent to another window.

var win : EditorWindow;

// Sends a paste event to an EditorWindow, as if Paste // was selected from the Edit menu. win.SendEvent(EditorGUIUtility.CommandEvent("Paste"));
// Sends a paste event to an EditorWindow, as if Paste
// was selected from the Edit menu.

using UnityEngine; using UnityEditor;

public class CommandEventExample : EditorWindow {

[MenuItem ("Examples/CommandEvent example")] static void commandEventExample () { CommandEventExample window = EditorWindow.GetWindowWithRect<CommandEventExample> (new Rect(0,0,150,40)); window.Show(); }

void OnGUI () { if(GUILayout.Button("Paste")) {

Event e = EditorGUIUtility.CommandEvent("Paste"); EditorWindow ew = EditorWindow.GetWindow<Test> (true); ew.SendEvent(e); } } }

The script below receives the Paste message sent from CommandEventExample above.

no example available in JavaScript
using UnityEngine;
using UnityEditor;

public class CommandEventTest : EditorWindow {

private int eventCount = 0; [MenuItem ("Examples/Example that receives a paste event")] static void test () { CommandEventTest window = EditorWindow.GetWindowWithRect<CommandEventTest> (new Rect(0,0,100,40)); window.Show(); }

void OnGUI () { EditorGUI.LabelField(new Rect(10,10, 90, 30), "Paste: " + eventCount.ToString());

if (Event.current.type == EventType.ExecuteCommand) { Event e = Event.current; if (e.commandName == "Paste") { eventCount = eventCount + 1; } } } }