Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.SaveFolderPanel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SaveFolderPanel(title: string, folder: string, defaultName: string): string;
public static string SaveFolderPanel(string title, string folder, string defaultName);

Description

Displays the "save folder" dialog and returns the selected path name.

See Also: SaveFilePanel, OpenFilePanel functions.


Save Folder Panel.

	// Opens a directory selection dialog for saving PNG files
	// and saves all selected textures to the file.

import System.IO;

@MenuItem("Examples/Save Textures to directory") static function Apply () {

var textures = Selection.GetFiltered( Texture2D, SelectionMode.Unfiltered); if (textures.Length == 0) { EditorUtility.DisplayDialog("Select Textures", "The selection must contain at least one texture!", "Ok"); return; }

var path = EditorUtility.SaveFolderPanel("Save textures to directory", "", "");

if (path.Length != 0) { for( var texture : Texture2D in textures) { var pngData = texture.EncodeToPNG(); if (pngData != null ) File.WriteAllBytes(path + "/" + texture.name + ".png", pngData); else Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture"); } } }