Version: 5.5 (switch to 5.6b)
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EditorUtility.SaveFolderPanel

public static string SaveFolderPanel(string title, string folder, string defaultName);

Description

Displays the "save folder" dialog and returns the selected path name.

See Also: SaveFilePanel, OpenFilePanel functions.


Save Folder Panel.

	// Opens a directory selection dialog for saving PNG files
	// and saves all selected textures to the file.

import System.IO;

@MenuItem("Examples/Save Textures to directory") static function Apply () {

var textures = Selection.GetFiltered( Texture2D, SelectionMode.Unfiltered); if (textures.Length == 0) { EditorUtility.DisplayDialog("Select Textures", "The selection must contain at least one texture!", "Ok"); return; }

var path = EditorUtility.SaveFolderPanel("Save textures to directory", "", "");

if (path.Length != 0) { for( var texture : Texture2D in textures) { var pngData = texture.EncodeToPNG(); if (pngData != null ) File.WriteAllBytes(path + "/" + texture.name + ".png", pngData); else Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture"); } } }