Version: 3.0.2
wxTreeItemData Class Reference

#include <wx/treebase.h>

+ Inheritance diagram for wxTreeItemData:

Detailed Description

wxTreeItemData is some (arbitrary) user class associated with some item.

The main advantage of having this class is that wxTreeItemData objects are destroyed automatically by the tree and, as this class has virtual destructor, it means that the memory and any other resources associated with a tree item will be automatically freed when it is deleted. Note that we don't use wxObject as the base class for wxTreeItemData because the size of this class is critical: in many applications, each tree leaf will have wxTreeItemData associated with it and the number of leaves may be quite big.

Also please note that because the objects of this class are deleted by the tree using the operator delete, they must always be allocated on the heap using new.

Library:  wxCore
Category:  Containers
See Also
wxTreeCtrl

Public Member Functions

 wxTreeItemData ()
 Default constructor.
 
virtual ~wxTreeItemData ()
 Virtual destructor.
 
const wxTreeItemIdGetId () const
 Returns the item associated with this node.
 
void SetId (const wxTreeItemId &id)
 Sets the item associated with this node.
 
- Public Member Functions inherited from wxClientData
 wxClientData ()
 Constructor.
 
virtual ~wxClientData ()
 Virtual destructor.
 

Constructor & Destructor Documentation

wxTreeItemData::wxTreeItemData ( )

Default constructor.

wxPerl Note: In wxPerl the constructor accepts a scalar as an optional parameter and stores it as client data; use

  • GetData() to retrieve the value.
  • SetData(data) to set it.
virtual wxTreeItemData::~wxTreeItemData ( )
virtual

Virtual destructor.

Member Function Documentation

const wxTreeItemId& wxTreeItemData::GetId ( ) const

Returns the item associated with this node.

void wxTreeItemData::SetId ( const wxTreeItemId id)

Sets the item associated with this node.

Notice that this function is automatically called by wxTreeCtrl methods associating an object of this class with a tree control item such as wxTreeCtrl::AppendItem(), wxTreeCtrl::InsertItem() and wxTreeCtrl::SetItemData() so there is usually no need to call it yourself.