WX_GL_RGBA |
Use true color (the default if no attributes at all are specified); do not use a palette.
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WX_GL_BUFFER_SIZE |
Specifies the number of bits for buffer if not WX_GL_RGBA.
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WX_GL_LEVEL |
Must be followed by 0 for main buffer, >0 for overlay, <0 for underlay.
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WX_GL_DOUBLEBUFFER |
Use double buffering if present (on if no attributes specified).
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WX_GL_STEREO |
Use stereoscopic display.
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WX_GL_AUX_BUFFERS |
Specifies number of auxiliary buffers.
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WX_GL_MIN_RED |
Use red buffer with most bits (> MIN_RED bits)
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WX_GL_MIN_GREEN |
Use green buffer with most bits (> MIN_GREEN bits)
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WX_GL_MIN_BLUE |
Use blue buffer with most bits (> MIN_BLUE bits)
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WX_GL_MIN_ALPHA |
Use alpha buffer with most bits (> MIN_ALPHA bits)
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WX_GL_DEPTH_SIZE |
Specifies number of bits for Z-buffer (typically 0, 16 or 32).
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WX_GL_STENCIL_SIZE |
Specifies number of bits for stencil buffer.
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WX_GL_MIN_ACCUM_RED |
Specifies minimal number of red accumulator bits.
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WX_GL_MIN_ACCUM_GREEN |
Specifies minimal number of green accumulator bits.
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WX_GL_MIN_ACCUM_BLUE |
Specifies minimal number of blue accumulator bits.
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WX_GL_MIN_ACCUM_ALPHA |
Specifies minimal number of alpha accumulator bits.
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WX_GL_SAMPLE_BUFFERS |
1 for multisampling support (antialiasing)
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WX_GL_SAMPLES |
4 for 2x2 antialiasing supersampling on most graphics cards
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