Xenko

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    Platforms

    Platforms

    Xenko is cross-platform game engine. This means you can create your game once, then compile and deploy it on all the platforms Xenko supports. The engine converts C# and shaders to the different native languages, and abstracts the concepts that differ between platforms, so you don't have to adapt your code for each platform.

    Supported platforms

    • Windows Desktop 7, 8, 10
    • Windows Universal (UWP)
    • Linux (Ubuntu)
    • Android 2.3 and later
    • iOS 8.0 and later
    Tip

    To check which platform your project uses, add a break point to your code (eg in a script), run the project, and check the Platform.Type variable.

    Supported graphics platforms

    • DirectX 9, 10, 11, 12
    • OpenGL 3, 4
    • OpenGL ES 2, 3
    • Vulkan
    Tip

    You set the graphics platform in the Game settings asset under Rendering settings > Target graphics platform. For more information, see Game settings.

    Preprocessor variables

    Xenko defines preprocessor variables if you want to write code that compiles only under a specific platform. For more information, see Preprocessor variables.

    In this section

    • Linux
    • UWP
      • Xbox Live
    • Add or remove a platform
    • Change the graphics platform
    • Improve this Doc

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