Relevant to Blender v2.31
The single step in-place is the core of a walk, and once you have defined one there are techniques to make a character walk along a complex path. But, for the purpose of our Quick Start, this single step in- place is enough.
Change to the Rendering Buttons (F10) and set the animation start and end to 1 and 40 respectively (Figure 4.67, “Setting the Rendering Buttons for an animation.”). Because frame 41 is identical to frame 1, we only need to render frames from 1 to 40 to produce the full cycle.
2. Select AVI Raw as the file type in Format
Panel (Figure 4.67, “Setting the Rendering Buttons for an animation.”). While this is
generally not the best choice, mainly for file size issues (as
will be explained later on), it is fast and it will run
on any machine, so it suits our needs. (You can also select AVI Jpeg
to produce a more compact file, but using lossy Jpeg compression and
obtaining a movie that some external render might not be
able to play).
3. Finally, press ANIM
button in Anim
Panel. Remember
that all the layers that
you want to use in the animation must be shown! In our case, these
are layers 1 and 10.
If you make a mistake, like forgetting to set layer 10 to on, you can stop the rendering process with the ESC key.
Our scene is pretty simple, and Blender will probably render each of the 40 images in a few seconds. Watch them as they appear.
Of course you can always render each of your
animation frames as a still by selecting
the frame you wish to render
and pressing the RENDER
button.
Once the rendering is complete you should have a file
named 0001_0040.avi
in a
render
subdirectory
of your current directory - the one
containing your .blend
file. You can play this
file directly
within Blender by pressing the Play
button beneath the ANIM
button
(Figure 4.67, “Setting the Rendering Buttons for an animation.”). The animation will
automatically cycle. To stop
it press ESC.
We have produced only a very basic walk cycle. There is much more in Blender, as you'll soon discover!