Chapter 4. Your first animation in 30 + 30 minutes

Table of Contents

Warming up
Building the body
Let's see what Gus looks like
Materials and Textures
Rigging
Skinning
Posing
Gus walks!

This chapter will guide you step-by-step through the animation of a small "Gingerbread Man" character. We'll describe all actions completely, but we'll assume that you have read the entire Chapter 3, Understanding the interface, and that you understand the conventions used throughout this book.

In the first 30 minutes of this tutorial we'll build a still gingerbread man. Then, in the next 30 minutes, we'll give him a skeleton and animate a walk cycle.

Warming up

Relevant to Blender v2.31

Let's begin.

1. Fire up Blender by double clicking its icon or running it from the command line. Blender will open showing you, from top view, the default set-up: a camera and a plane. The plane is pink, meaning it is selected (Figure 4.1, “Blender window as soon as you start it.”). Delete the plane with XKEY and confirm by clicking the Erase Selected entry in the dialog which appears.

Figure 4.1. Blender window as soon as you start it.

Blender window as soon as you start it.

Now select the camera with RMB and press MKEY. A small toolbox, like the one in Figure 4.2, “Layer control toolbox.”, will appear beneath your mouse, with the first button checked. Check the rightmost button on the top row and then the OK button. This will move your camera to layer 10.

Blender provides you with 20 layers to help you organize your work. You can see which layers are currently visible from the group of twenty buttons in the 3D window toolbar (Figure 4.3, “Layer visibility controls.”). You can change the visible layer with LMB and toggle visibility with SHIFT-LMB.

Figure 4.2. Layer control toolbox.

Layer control toolbox.

Figure 4.3. Layer visibility controls.

Layer visibility controls.