CEL

Public API Reference

iBillboard Struct Reference

A billboard (2D image on screen). More...

#include <tools/billboard.h>

List of all members.

Public Member Functions

virtual void AddEventHandler (iBillboardEventHandler *evh)=0
 Add an event handler to this billboard.
virtual void ClearTextBgColor ()=0
 Clear the background color for the text so that the default color will be used instead.
virtual void ClearTextFgColor ()=0
 Clear the foreground color for the text so that the default color will be used instead.
virtual bool DrawMesh (const char *material_name, const char *factory, const csVector3 &rotate=csVector3(0, 0, 0), float angle=0.0f, float distance=-1.0f)=0
 Draw a mesh on this billboard.
virtual const csColor & GetColor () const =0
 Get the color for this billboard (default white).
virtual csFlags & GetFlags ()=0
 Get flags for this billboard.
virtual void GetImageSize (int &w, int &h)=0
 Get the size of the image on this billboard in billboard space.
virtual iBillboardLayerGetLayer () const =0
 Get the layer that is used by this billboard.
virtual const char * GetMaterialName ()=0
 Get material name.
virtual const char * GetName () const =0
 Get the name of this billboard.
virtual void GetPosition (int &x, int &y) const =0
 Get the position of the top-left corner of this billboard.
virtual float GetRotation () const =0
 Get rotation of the billboard.
virtual void GetSize (int &w, int &h)=0
 Get the size of this billboard in billboard space.
virtual const char * GetText () const =0
 Get the text.
virtual const csColor & GetTextBgColor () const =0
 Get the background color for the text.
virtual void GetTextDimensions (int &w, int &h)=0
 Get the dimensions of the current text in billboard coordinates.
virtual const csColor & GetTextFgColor () const =0
 Get the foreground color for the text.
virtual const char * GetTextFont () const =0
 Get the font to use for text.
virtual float GetTextFontSize () const =0
 Get the font size to use for text.
virtual int GetTextOffsetDX () const =0
 Get the text offset in billboard space.
virtual int GetTextOffsetDY () const =0
 Get the text offset in billboard space.
virtual const csVector2 & GetUVBottomRight () const =0
 Get the bottom-right coordinate of the texture (default 1,1).
virtual const csVector2 & GetUVTopLeft () const =0
 Get the top-left coordinate of the texture (default 0,0).
virtual bool IsTextBgTransparent () const =0
 Get true if the background color for the text is transparent.
virtual void Move (int dx, int dy)=0
 Relative move.
virtual void MoveToPosition (csTicks delta, int x, int y)=0
 During the given time, slowly move the billboard to the given position.
virtual void RemoveEventHandler (iBillboardEventHandler *evh)=0
 Remove an event handler from this billboard.
virtual void SetColor (const csColor &c)=0
 Set the color for this billboard (default white).
virtual void SetLayer (iBillboardLayer *layer)=0
 Set the layer to use for this billboard.
virtual bool SetMaterialName (const char *matname)=0
 Set material for this billboard.
virtual bool SetMaterialNameFast (const char *matname)=0
 Set material for this billboard.
virtual void SetPosition (int x, int y)=0
 Set the position of the top-left corner of this billboard.
virtual void SetRotation (float angle)=0
 Rotate the billboard.
virtual void SetSize (int w, int h)=0
 Set the size of this billboard in pixels.
virtual void SetText (const char *txt)=0
 Set the text to use for this billboard.
virtual void SetTextBgColor (const csColor &color)=0
 Set the background color for the text.
virtual void SetTextBgTransparent ()=0
 Set the background color for the text to transparent.
virtual void SetTextFgColor (const csColor &color)=0
 Set the foreground color for the text.
virtual bool SetTextFont (const char *fontname, float fontsize)=0
 Setup the font to use for text.
virtual void SetTextOffset (int dx, int dy)=0
 Set the text offset in billboard space.
virtual void SetUVBottomRight (const csVector2 &uv)=0
 Set the bottom-right coordinate of the texture (default 1,1).
virtual void SetUVTopLeft (const csVector2 &uv)=0
 Set the top-left coordinate of the texture (default 0,0).
virtual void StackBottom ()=0
 Bring this billboard to the bottom of the stack.
virtual void StackDown ()=0
 Bring this billboard one closer to the bottom of the stack.
virtual void StackTop ()=0
 Bring this billboard to the top of the stack (first visible).
virtual void StackUp ()=0
 Bring this billboard one closer to the top of the stack (first visible).


Detailed Description

A billboard (2D image on screen).

Billboards work in a coordinate system independent of the size of the screen. This coordinate system basically works on a virtual screen with size 307200 x 307200. These values were chosen because they can fit most other standard resolutions without requiring fractions (i.e. a 1280x1024 screen is exactly 307200/240 x 307200/300). For convenience we call this coordinate system 'billboard space'.

Definition at line 139 of file billboard.h.


Member Function Documentation

virtual void iBillboard::AddEventHandler ( iBillboardEventHandler evh  )  [pure virtual]

Add an event handler to this billboard.

virtual void iBillboard::ClearTextBgColor (  )  [pure virtual]

Clear the background color for the text so that the default color will be used instead.

virtual void iBillboard::ClearTextFgColor (  )  [pure virtual]

Clear the foreground color for the text so that the default color will be used instead.

virtual bool iBillboard::DrawMesh ( const char *  material_name,
const char *  factory,
const csVector3 &  rotate = csVector3(0, 0, 0),
float  angle = 0.0f,
float  distance = -1.0f 
) [pure virtual]

Draw a mesh on this billboard.

This mesh will be rendered in the 'showroom' (see the billboard manager).

Parameters:
material_name is the name of the material that will be used. If this material already exists then a new one will not be created. If you want to force creation of a new material with the same name then you must first remove the material.
factory is the name of the mesh factory.
rotate is an optional rotation vector.
angle is an optional angle around the rotation vector. If not given then there will be no rotation.
distance is the distance from the mesh where we put our camera. This is optional. If you set this to negative then the mesh will be fit on the billboard as good as is possible.
Returns:
false on failure.

virtual const csColor& iBillboard::GetColor (  )  const [pure virtual]

Get the color for this billboard (default white).

virtual csFlags& iBillboard::GetFlags (  )  [pure virtual]

Get flags for this billboard.

virtual void iBillboard::GetImageSize ( int &  w,
int &  h 
) [pure virtual]

Get the size of the image on this billboard in billboard space.

virtual iBillboardLayer* iBillboard::GetLayer (  )  const [pure virtual]

Get the layer that is used by this billboard.

virtual const char* iBillboard::GetMaterialName (  )  [pure virtual]

Get material name.

virtual const char* iBillboard::GetName (  )  const [pure virtual]

Get the name of this billboard.

virtual void iBillboard::GetPosition ( int &  x,
int &  y 
) const [pure virtual]

Get the position of the top-left corner of this billboard.

Uses billboard space.

virtual float iBillboard::GetRotation (  )  const [pure virtual]

Get rotation of the billboard.

virtual void iBillboard::GetSize ( int &  w,
int &  h 
) [pure virtual]

Get the size of this billboard in billboard space.

virtual const char* iBillboard::GetText (  )  const [pure virtual]

Get the text.

virtual const csColor& iBillboard::GetTextBgColor (  )  const [pure virtual]

Get the background color for the text.

virtual void iBillboard::GetTextDimensions ( int &  w,
int &  h 
) [pure virtual]

Get the dimensions of the current text in billboard coordinates.

virtual const csColor& iBillboard::GetTextFgColor (  )  const [pure virtual]

Get the foreground color for the text.

virtual const char* iBillboard::GetTextFont (  )  const [pure virtual]

Get the font to use for text.

virtual float iBillboard::GetTextFontSize (  )  const [pure virtual]

Get the font size to use for text.

virtual int iBillboard::GetTextOffsetDX (  )  const [pure virtual]

Get the text offset in billboard space.

virtual int iBillboard::GetTextOffsetDY (  )  const [pure virtual]

Get the text offset in billboard space.

virtual const csVector2& iBillboard::GetUVBottomRight (  )  const [pure virtual]

Get the bottom-right coordinate of the texture (default 1,1).

Range from 0,0 - 1,1.

virtual const csVector2& iBillboard::GetUVTopLeft (  )  const [pure virtual]

Get the top-left coordinate of the texture (default 0,0).

Range from 0,0 - 1,1.

virtual bool iBillboard::IsTextBgTransparent (  )  const [pure virtual]

Get true if the background color for the text is transparent.

virtual void iBillboard::Move ( int  dx,
int  dy 
) [pure virtual]

Relative move.

Uses billboard space.

virtual void iBillboard::MoveToPosition ( csTicks  delta,
int  x,
int  y 
) [pure virtual]

During the given time, slowly move the billboard to the given position.

If 'delta' is 0 then this function is equivalent to calling SetPosition(). Calling this function while another move is in progress has the effect of clearing that previous move. Uses billboard space.

virtual void iBillboard::RemoveEventHandler ( iBillboardEventHandler evh  )  [pure virtual]

Remove an event handler from this billboard.

virtual void iBillboard::SetColor ( const csColor &  c  )  [pure virtual]

Set the color for this billboard (default white).

virtual void iBillboard::SetLayer ( iBillboardLayer layer  )  [pure virtual]

Set the layer to use for this billboard.

virtual bool iBillboard::SetMaterialName ( const char *  matname  )  [pure virtual]

Set material for this billboard.

Returns false on failure. Important! Make sure that the material uses the <keepimage> flag! The billboard manager depends on this.

virtual bool iBillboard::SetMaterialNameFast ( const char *  matname  )  [pure virtual]

Set material for this billboard.

Returns false on failure. This is a faster version which does not recompute the clickmap (unless there is no clickmap yet).

virtual void iBillboard::SetPosition ( int  x,
int  y 
) [pure virtual]

Set the position of the top-left corner of this billboard.

Uses billboard space.

virtual void iBillboard::SetRotation ( float  angle  )  [pure virtual]

Rotate the billboard.

virtual void iBillboard::SetSize ( int  w,
int  h 
) [pure virtual]

Set the size of this billboard in pixels.

virtual void iBillboard::SetText ( const char *  txt  )  [pure virtual]

Set the text to use for this billboard.

Use 'txt' is 0 to clear the text.

virtual void iBillboard::SetTextBgColor ( const csColor &  color  )  [pure virtual]

Set the background color for the text.

If not set then the default background color will be used

virtual void iBillboard::SetTextBgTransparent (  )  [pure virtual]

Set the background color for the text to transparent.

If not set then the default background transparency will be used

virtual void iBillboard::SetTextFgColor ( const csColor &  color  )  [pure virtual]

Set the foreground color for the text.

If not set then the default foreground color will be used

virtual bool iBillboard::SetTextFont ( const char *  fontname,
float  fontsize 
) [pure virtual]

Setup the font to use for text.

virtual void iBillboard::SetTextOffset ( int  dx,
int  dy 
) [pure virtual]

Set the text offset in billboard space.

virtual void iBillboard::SetUVBottomRight ( const csVector2 &  uv  )  [pure virtual]

Set the bottom-right coordinate of the texture (default 1,1).

Range from 0,0 - 1,1.

virtual void iBillboard::SetUVTopLeft ( const csVector2 &  uv  )  [pure virtual]

Set the top-left coordinate of the texture (default 0,0).

Range from 0,0 - 1,1.

virtual void iBillboard::StackBottom (  )  [pure virtual]

Bring this billboard to the bottom of the stack.

virtual void iBillboard::StackDown (  )  [pure virtual]

Bring this billboard one closer to the bottom of the stack.

virtual void iBillboard::StackTop (  )  [pure virtual]

Bring this billboard to the top of the stack (first visible).

virtual void iBillboard::StackUp (  )  [pure virtual]

Bring this billboard one closer to the top of the stack (first visible).


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7