CEL

Public API Reference

iCelBehaviour Struct Reference

This is an entity in the CEL layer at the BL (behaviour layer) side. More...

#include <behaviourlayer/behave.h>

List of all members.

Public Member Functions

virtual iCelBlLayerGetBehaviourLayer () const =0
 Get the behaviour layer that created this behaviour.
virtual void * GetInternalObject ()=0
 This is a function intended for implementations of behaviour layers.
virtual const char * GetName () const =0
 Get the name of this behaviour (was used in the call to iCelBlLayer::CreateBehaviour()).
virtual bool SendMessage (const char *msg_id, iCelPropertyClass *pc, celData &ret, iCelParameterBlock *params,...)=0
 Send a message to this entity.
virtual bool SendMessageV (const char *msg_id, iCelPropertyClass *pc, celData &ret, iCelParameterBlock *params, va_list arg)=0
 Send a message to this entity.


Detailed Description

This is an entity in the CEL layer at the BL (behaviour layer) side.

Definition at line 69 of file behave.h.


Member Function Documentation

virtual iCelBlLayer* iCelBehaviour::GetBehaviourLayer (  )  const [pure virtual]

Get the behaviour layer that created this behaviour.

virtual void* iCelBehaviour::GetInternalObject (  )  [pure virtual]

This is a function intended for implementations of behaviour layers.

It returns a pointer to an internal object. For example, in case of a Python behaviour layer it would return a pointer to the actual Python object handle (PyObject pointer). Some behaviour layers may not need this and return 0 in that case. User-code should NEVER call this function or depend on it!

virtual const char* iCelBehaviour::GetName (  )  const [pure virtual]

Get the name of this behaviour (was used in the call to iCelBlLayer::CreateBehaviour()).

virtual bool iCelBehaviour::SendMessage ( const char *  msg_id,
iCelPropertyClass pc,
celData ret,
iCelParameterBlock params,
  ... 
) [pure virtual]

Send a message to this entity.

Returns true if the message was understood and handled by the entity. The 'ret' parameter can be used to return values.

virtual bool iCelBehaviour::SendMessageV ( const char *  msg_id,
iCelPropertyClass pc,
celData ret,
iCelParameterBlock params,
va_list  arg 
) [pure virtual]

Send a message to this entity.

Returns true if the message was understood and handled by the entity.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7