iCelEntityTemplate Struct Reference
This is an entity template. More...
#include <physicallayer/entitytpl.h>
Public Member Functions | |
virtual void | AddClass (csStringID cls)=0 |
Add a class to this entity. | |
virtual void | AddMessage (const char *msgid, iCelParameterBlock *params)=0 |
Add a message to be sent to the created behaviour. | |
virtual iCelPropertyClassTemplate * | CreatePropertyClassTemplate ()=0 |
Create a new property class template for this entity. | |
virtual const char * | GetBehaviour () const =0 |
Get the behaviour for this template. | |
virtual const char * | GetBehaviourLayer () const =0 |
Get the layer for this template. | |
virtual const csSet< csStringID > & | GetClasses () const =0 |
Return the set of classes for this entity. | |
virtual const char * | GetName () const =0 |
Get the name of this template. | |
virtual bool | HasClass (csStringID cls)=0 |
Check if this entity belongs to some class. | |
virtual iObject * | QueryObject ()=0 |
Get the iObject for this entity template. | |
virtual void | RemoveClass (csStringID cls)=0 |
Remove a class from this entity. | |
virtual void | SetBehaviour (const char *layer, const char *behaviour)=0 |
Set the behaviour associated with this template. | |
virtual void | SetName (const char *n)=0 |
Set the name of this template. |
Detailed Description
This is an entity template.It can be used to create other entities.
Definition at line 43 of file entitytpl.h.
Member Function Documentation
virtual void iCelEntityTemplate::AddClass | ( | csStringID | cls | ) | [pure virtual] |
Add a class to this entity.
A class is an application defined attribute which indicates to what the entity belongs. It can be something like 'weapon' or 'creature' or whatever the application desires.
virtual void iCelEntityTemplate::AddMessage | ( | const char * | msgid, | |
iCelParameterBlock * | params | |||
) | [pure virtual] |
Add a message to be sent to the created behaviour.
The parameters here support CEL_DATA_PARAMETER. Note that all messages will be sent after all properties and property classes are created.
virtual iCelPropertyClassTemplate* iCelEntityTemplate::CreatePropertyClassTemplate | ( | ) | [pure virtual] |
Create a new property class template for this entity.
virtual const char* iCelEntityTemplate::GetBehaviour | ( | ) | const [pure virtual] |
Get the behaviour for this template.
virtual const char* iCelEntityTemplate::GetBehaviourLayer | ( | ) | const [pure virtual] |
Get the layer for this template.
virtual const csSet<csStringID>& iCelEntityTemplate::GetClasses | ( | ) | const [pure virtual] |
Return the set of classes for this entity.
virtual const char* iCelEntityTemplate::GetName | ( | ) | const [pure virtual] |
Get the name of this template.
- Returns:
- A pointer to the name of this template.
virtual bool iCelEntityTemplate::HasClass | ( | csStringID | cls | ) | [pure virtual] |
Check if this entity belongs to some class.
virtual iObject* iCelEntityTemplate::QueryObject | ( | ) | [pure virtual] |
Get the iObject for this entity template.
- Returns:
- A pointer to the iObject for this entity.
virtual void iCelEntityTemplate::RemoveClass | ( | csStringID | cls | ) | [pure virtual] |
Remove a class from this entity.
virtual void iCelEntityTemplate::SetBehaviour | ( | const char * | layer, | |
const char * | behaviour | |||
) | [pure virtual] |
Set the behaviour associated with this template.
- Parameters:
-
layer is the name of the behaviour layer (optional, can be 0 for default). behaviour is the name of the behaviour.
virtual void iCelEntityTemplate::SetName | ( | const char * | n | ) | [pure virtual] |
Set the name of this template.
- Parameters:
-
n A pointer to the name to set for this template.
The documentation for this struct was generated from the following file:
- physicallayer/entitytpl.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7