CEL

Public API Reference

iPcDefaultCamera Struct Reference

This is a property class that wraps a standard first-person and third-person camera and related functionality. More...

#include <propclass/defcam.h>

Inheritance diagram for iPcDefaultCamera:

Inheritance graph
[legend]
List of all members.

Public Types

enum  CameraMode
 Camera modes. More...

Public Member Functions

virtual void CenterCamera ()=0
 Center camera in any mode except first person mode.
virtual float GetDistance (int mode=-1)=0
 Get the distance between the character's eyes and the camera.
virtual float GetDistanceVelocity () const =0
 Gets the distance (zoom) velocity of the camera.
virtual CameraMode GetMode () const =0
 Get camera mode.
virtual const char * GetModeName () const =0
 Get camera mode name.
virtual CameraMode GetNextMode () const =0
 Get next possible camera mode.
virtual float GetPitch () const =0
 Get current pitch.
virtual float GetPitchVelocity () const =0
 Get current pitch velocity.
virtual float GetYaw (int mode=-1) const =0
 Returns the yaw (left/right) of the camera.
virtual float GetYawVelocity () const =0
 Gets the yaw (up/down) velocity of the camera.
virtual void MovePitch (float deltaPitch, int mode=-1)=0
 Moves the pitch (up/down) of the camera.
virtual void MoveYaw (float deltaYaw, int mode=-1)=0
 Moves the yaw (left/right) of the camera.
virtual bool PointCamera (const char *start)=0
 Point the camera to some given location.
virtual void SetDistance (float distance, int mode=-1)=0
 Set the distance between the character's eyes and the camera.
virtual void SetDistanceVelocity (float distanceVel)=0
 Sets the distance (zoom) velocity of the camera.
virtual void SetFirstPersonOffset (const csVector3 &offset)=0
 Set offset for first person camera (offset for camera relative to player model).
virtual void SetFollowEntity (iCelEntity *entity)=0
 Set the destination entity manually.
virtual void SetMinMaxCameraDistance (float minDistance, float maxDistance)=0
 Set the minimum and maximum distance between camera and player.
virtual bool SetMode (CameraMode m, bool use_cd=true)=0
 Set camera mode.
virtual bool SetModeName (const char *m, bool use_cd=true)=0
 Set camera mode by name.
virtual void SetPitch (float pitch)=0
 Control pitch.
virtual void SetPitchVelocity (float pitchVel)=0
 Control velocity of pitch.
virtual void SetSpringParameters (float springCoef, float intertialDampeningCoef, float springLength)=0
 Set spring parameters for the current camera mode.
virtual void SetSwingCoef (float swingCoef)=0
 Set the swing coefficient for the camera.
virtual void SetThirdPersonOffset (const csVector3 &offset)=0
 Set offset for third person camera (offset for camera relative to player model).
virtual void SetTurnSpeed (float turnSpeed)=0
 Set the turn speed for the camera.
virtual void SetYaw (float yaw, int mode=-1)=0
 Sets the yaw (left/right) of the camera.
virtual void SetYawVelocity (float yawVel)=0
 Sets the yaw (up/down) velocity of the camera.

Detailed Description

This is a property class that wraps a standard first-person and third-person camera and related functionality.

It depends on either iPcMesh or iPcLinearMovement.

This property class supports the following actions (add prefix 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' to get the ID of the parameter):

This property class supports the following properties (add prefix 'cel.property.' to get the ID of the property:

Definition at line 55 of file defcam.h.


Member Enumeration Documentation

Camera modes.

Definition at line 61 of file defcam.h.


Member Function Documentation

virtual void iPcDefaultCamera::CenterCamera (  )  [pure virtual]

Center camera in any mode except first person mode.

This will basically force the camera behind the actor.

virtual float iPcDefaultCamera::GetDistance ( int  mode = -1  )  [pure virtual]

Get the distance between the character's eyes and the camera.

The camera algorithms are responsible for calculating the actual position of the camera.

virtual float iPcDefaultCamera::GetDistanceVelocity (  )  const [pure virtual]

Gets the distance (zoom) velocity of the camera.

Returns:
the distance (zoom) velocity of the camera

virtual CameraMode iPcDefaultCamera::GetMode (  )  const [pure virtual]

Get camera mode.

virtual const char* iPcDefaultCamera::GetModeName (  )  const [pure virtual]

Get camera mode name.

virtual CameraMode iPcDefaultCamera::GetNextMode (  )  const [pure virtual]

Get next possible camera mode.

This is useful for looping over all camera modes with some key in a game.

virtual float iPcDefaultCamera::GetPitch (  )  const [pure virtual]

Get current pitch.

virtual float iPcDefaultCamera::GetPitchVelocity (  )  const [pure virtual]

Get current pitch velocity.

virtual float iPcDefaultCamera::GetYaw ( int  mode = -1  )  const [pure virtual]

Returns the yaw (left/right) of the camera.

Parameters:
mode Optional - the camera mode to get it from (leave blank for current)
Returns:
the yaw (left/right) of the camera

virtual float iPcDefaultCamera::GetYawVelocity (  )  const [pure virtual]

Gets the yaw (up/down) velocity of the camera.

Returns:
the yaw (up/down) of the camera

virtual void iPcDefaultCamera::MovePitch ( float  deltaPitch,
int  mode = -1 
) [pure virtual]

Moves the pitch (up/down) of the camera.

Parameters:
deltaPitch the amount to move from the current pitch
mode Optional - the camera mode to apply it to (leave blank for current)

virtual void iPcDefaultCamera::MoveYaw ( float  deltaYaw,
int  mode = -1 
) [pure virtual]

Moves the yaw (left/right) of the camera.

Parameters:
deltaYaw the amount to move from the current yaw
mode Optional - the camera mode to apply it to (leave blank for current)

virtual bool iPcDefaultCamera::PointCamera ( const char *  start  )  [pure virtual]

Point the camera to some given location.

Returns false if the location could not be found.

virtual void iPcDefaultCamera::SetDistance ( float  distance,
int  mode = -1 
) [pure virtual]

Set the distance between the character's eyes and the camera.

The camera algorithms are responsible for calculating the actual position of the camera.

virtual void iPcDefaultCamera::SetDistanceVelocity ( float  distanceVel  )  [pure virtual]

Sets the distance (zoom) velocity of the camera.

Parameters:
distanceVel the velocity of the distance

virtual void iPcDefaultCamera::SetFirstPersonOffset ( const csVector3 &  offset  )  [pure virtual]

Set offset for first person camera (offset for camera relative to player model).

virtual void iPcDefaultCamera::SetFollowEntity ( iCelEntity entity  )  [pure virtual]

Set the destination entity manually.

If this is not set then the camera will attempt to fetch mesh, linmove, mechobj from current entity. If 'entity' is 0 it will go back to use the ones from the current entity.

virtual void iPcDefaultCamera::SetMinMaxCameraDistance ( float  minDistance,
float  maxDistance 
) [pure virtual]

Set the minimum and maximum distance between camera and player.

Only used by m64_thirdperson, lara_thirdperson, and freelook.

virtual bool iPcDefaultCamera::SetMode ( CameraMode  m,
bool  use_cd = true 
) [pure virtual]

Set camera mode.

virtual bool iPcDefaultCamera::SetModeName ( const char *  m,
bool  use_cd = true 
) [pure virtual]

Set camera mode by name.

virtual void iPcDefaultCamera::SetPitch ( float  pitch  )  [pure virtual]

Control pitch.

virtual void iPcDefaultCamera::SetPitchVelocity ( float  pitchVel  )  [pure virtual]

Control velocity of pitch.

This can be useful for looking up or down.

virtual void iPcDefaultCamera::SetSpringParameters ( float  springCoef,
float  intertialDampeningCoef,
float  springLength 
) [pure virtual]

Set spring parameters for the current camera mode.

virtual void iPcDefaultCamera::SetSwingCoef ( float  swingCoef  )  [pure virtual]

Set the swing coefficient for the camera.

Only used by lara_thirdperson.

virtual void iPcDefaultCamera::SetThirdPersonOffset ( const csVector3 &  offset  )  [pure virtual]

Set offset for third person camera (offset for camera relative to player model).

virtual void iPcDefaultCamera::SetTurnSpeed ( float  turnSpeed  )  [pure virtual]

Set the turn speed for the camera.

Only used by lara_thirdperson and m64_thirdperson.

virtual void iPcDefaultCamera::SetYaw ( float  yaw,
int  mode = -1 
) [pure virtual]

Sets the yaw (left/right) of the camera.

Parameters:
yaw the new yaw of the camera
mode Optional - the camera mode to apply it to (leave blank for current)

virtual void iPcDefaultCamera::SetYawVelocity ( float  yawVel  )  [pure virtual]

Sets the yaw (up/down) velocity of the camera.

Parameters:
yawVel the velocity of the yaw


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7