iQuestTriggerResponseFactory Struct Reference
A trigger with response as used in a quest state. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | AddRewardFactory (iQuestRewardFactory *reward_fact)=0 |
Add a reward factory. | |
virtual void | SetTriggerFactory (iQuestTriggerFactory *trigger_fact)=0 |
Set the trigger factory that is managed by this response factory. |
Detailed Description
A trigger with response as used in a quest state.This is basically the representation of one trigger and one or more rewards.
Definition at line 461 of file questmanager.h.
Member Function Documentation
virtual void iQuestTriggerResponseFactory::AddRewardFactory | ( | iQuestRewardFactory * | reward_fact | ) | [pure virtual] |
Add a reward factory.
A reward of this factory will be obtained when the trigger fires.
virtual void iQuestTriggerResponseFactory::SetTriggerFactory | ( | iQuestTriggerFactory * | trigger_fact | ) | [pure virtual] |
Set the trigger factory that is managed by this response factory.
The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7