ivaria/bugplug.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IVARIA_BUGPLUG_H__ 00020 #define __CS_IVARIA_BUGPLUG_H__ 00021 00026 #include "csutil/scf.h" 00027 #include "ivideo/graph3d.h" 00028 00029 struct iBugPlug; 00030 struct iMeshObject; 00031 00032 class csBox3; 00033 class csReversibleTransform; 00034 class csVector2; 00035 class csVector3; 00036 00042 struct iBugPlugRenderObject : public virtual iBase 00043 { 00044 SCF_INTERFACE(iBugPlugRenderObject, 2,0,0); 00046 virtual void Render (iGraphics3D* g3d, iBugPlug* bugplug) = 0; 00047 }; 00048 00049 00054 struct iBugPlug : public virtual iBase 00055 { 00056 SCF_INTERFACE(iBugPlug,2,0,1); 00057 //========================================================================= 00058 00066 virtual void SetupDebugSector () = 0; 00067 00074 virtual void DebugSectorBox (const csBox3& box, float r, float g, float b, 00075 const char* name = 0, iMeshObject* mesh = 0, 00076 uint mixmode = CS_FX_COPY) = 0; 00077 00082 virtual void DebugSectorTriangle (const csVector3& s1, const csVector3& s2, 00083 const csVector3& s3, float r, float g, float b, 00084 uint mixmode = CS_FX_ADD) = 0; 00085 00093 virtual void SwitchDebugSector (const csReversibleTransform& trans, 00094 bool clear = true) = 0; 00095 00099 virtual bool CheckDebugSector () const = 0; 00100 00101 //========================================================================= 00102 00108 virtual void SetupDebugView () = 0; 00109 00113 virtual int DebugViewPoint (const csVector2& point) = 0; 00114 00118 virtual void DebugViewLine (int i1, int i2) = 0; 00119 00123 virtual void DebugViewBox (int i1, int i2) = 0; 00124 00128 virtual int DebugViewPointCount () const = 0; 00129 00133 virtual const csVector2& DebugViewGetPoint (int i) const = 0; 00134 00138 virtual int DebugViewLineCount () const = 0; 00139 00143 virtual void DebugViewGetLine (int i, int& i1, int& i2) const = 0; 00144 00148 virtual int DebugViewBoxCount () const = 0; 00149 00153 virtual void DebugViewGetBox (int i, int& i1, int& i2) const = 0; 00154 00159 virtual void DebugViewRenderObject (iBugPlugRenderObject* obj) = 0; 00160 00165 virtual void DebugViewClearScreen (bool cs) = 0; 00166 00171 virtual void SwitchDebugView (bool clear = true) = 0; 00172 00176 virtual bool CheckDebugView () const = 0; 00177 00178 //========================================================================= 00179 00187 virtual void AddCounter (const char* countername, int amount = 1) = 0; 00188 00197 virtual void AddCounterEnum (const char* countername, int enumval, 00198 int amount = 1) = 0; 00199 00205 virtual void ResetCounter (const char* countername, int value = 0) = 0; 00206 00211 virtual void RemoveCounter (const char* countername) = 0; 00212 00213 //========================================================================= 00214 00221 virtual bool ExecCommand (const char* command) = 0; 00222 }; 00223 00224 #endif // __CS_IVARIA_BUGPLUG_H__ 00225
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