, including all inherited members.
AddListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
boundingbox | csMeshObject | [protected] |
Clone() | csMeshObject | [inline, virtual] |
CreateLowerDetailPolygonMesh(float) | csObjectModel | [inline, virtual] |
csMeshObject(iEngine *engine) | csMeshObject | |
csObjectModel(iBase *parent=0) | csObjectModel | [inline] |
DecRef() | scfImplementation< csObjectModel > | [inline, virtual] |
Engine | csMeshObject | [protected] |
FireListeners() | csObjectModel | [inline] |
flags | csMeshObject | [protected] |
GetColor(csColor &color) const | csMeshObject | [virtual] |
GetFactory() const =0 | csMeshObject | [pure virtual] |
GetFlags() | csMeshObject | [inline, virtual] |
GetMaterialWrapper() const | csMeshObject | [virtual] |
GetMeshWrapper() const | csMeshObject | [virtual] |
GetMixMode() const | csMeshObject | [inline, virtual] |
GetObjectBoundingBox(csBox3 &bbox) | csMeshObject | [virtual] |
GetObjectBoundingBox() | csMeshObject | [virtual] |
GetObjectModel() | csMeshObject | [inline, virtual] |
GetPolygonMeshBase() | csObjectModel | [inline, virtual] |
GetPolygonMeshColldet() | csObjectModel | [inline, virtual] |
GetPolygonMeshShadows() | csObjectModel | [inline, virtual] |
GetPolygonMeshViscull() | csObjectModel | [inline, virtual] |
GetRadius(float &radius, csVector3 ¢er) | csMeshObject | [virtual] |
GetRefCount() | scfImplementation< csObjectModel > | [inline, virtual] |
GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32) | csMeshObject | [inline, virtual] |
GetShapeNumber() const | csObjectModel | [inline, virtual] |
GetTerraFormerColldet() | csMeshObject | [inline, virtual] |
GetVisibleCallback() const | csMeshObject | [virtual] |
HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | [virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
IncRef() | scfImplementation< csObjectModel > | [inline, virtual] |
InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
LogParent | csMeshObject | [protected] |
NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame) | csMeshObject | [virtual] |
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, virtual] |
RemoveListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
scfClassType typedef | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [protected] |
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected] |
scfImplementationExt1(csMeshObject *object) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationExt1(csMeshObject *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected] |
scfImplementationType typedef | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [protected] |
scfObject | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [protected] |
scfParent | scfImplementation< csObjectModel > | [protected] |
scfRefCount | scfImplementation< csObjectModel > | [protected] |
scfRemoveRefOwners() | scfImplementation< csObjectModel > | [inline, protected] |
scfWeakRefOwners | scfImplementation< csObjectModel > | [protected] |
SetColor(const csColor &color) | csMeshObject | [virtual] |
SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | [virtual] |
SetMixMode(uint) | csMeshObject | [inline, virtual] |
SetObjectBoundingBox(const csBox3 &bbox) | csMeshObject | [virtual] |
SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | [inline] |
SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetShapeNumber(long n) | csObjectModel | [inline] |
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
ShapeChanged() | csObjectModel | [inline] |
SupportsHardTransform() const | csMeshObject | [virtual] |
VisCallback | csMeshObject | [protected] |
WantToDie() | csMeshObject | [protected] |
WeakRefOwnerArray typedef | scfImplementation< csObjectModel > | [protected] |
~csMeshObject() | csMeshObject | [virtual] |
~csObjectModel() | csObjectModel | [inline, virtual] |
~iBase() | iBase | [inline, protected, virtual] |
~scfImplementation() | scfImplementation< csObjectModel > | [inline, virtual] |
~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected, virtual] |
~scfImplementationExt1() | scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject > | [inline, protected, virtual] |