CrystalSpace

Public API Reference

csNodeIterator Class Reference

A node iterator. More...

#include <cstool/mapnode.h>

List of all members.

Public Member Functions

 csNodeIterator (iSector *pSector, const char *classname=0)
 The constructor.
bool HasNext () const
 Check if there are other nodes.
iMapNodeNext ()
 Move forward.
void Reset (iSector *pSector, const char *classname=0)
 Reuse the iterator for an other search.
 ~csNodeIterator ()
 The destructor as usual.

Protected Member Functions

void NextNode ()
 Step to the next node in the sector, ignoring its classname.
void SkipWrongClassname ()
 Skip all nodes with wrong classname.

Protected Attributes

const char * Classname
csRef< iMapNodeCurrentNode
csRef< iObjectIteratorIterator


Detailed Description

A node iterator.

Definition at line 76 of file mapnode.h.


Constructor & Destructor Documentation

csNodeIterator::csNodeIterator ( iSector pSector,
const char *  classname = 0 
)

The constructor.

Theorectially, we could handle any iObject, but that doesn't make sense for the current implementation, so we restrict it to iSector to avoid some pitfalls.

If a classname is given, search is restricted to nodes, in which the key "classname" has the same value as the given classname. the classname string is _not_ duplicated, so the caller is responsible to take care, that the string is available while the Iterator is alive.

csNodeIterator::~csNodeIterator (  ) 

The destructor as usual.


Member Function Documentation

bool csNodeIterator::HasNext (  )  const

Check if there are other nodes.

iMapNode* csNodeIterator::Next (  ) 

Move forward.

void csNodeIterator::NextNode (  )  [protected]

Step to the next node in the sector, ignoring its classname.

void csNodeIterator::Reset ( iSector pSector,
const char *  classname = 0 
)

Reuse the iterator for an other search.

void csNodeIterator::SkipWrongClassname (  )  [protected]

Skip all nodes with wrong classname.


The documentation for this class was generated from the following file:
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