CrystalSpace

Public API Reference

cstool/mapnode.h

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00001 /*
00002     Copyright (C) 2001 by Jorrit Tyberghein
00003     Copyright (C) 2000 by Thomas Hieber
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_MAPNODE_H__
00021 #define __CS_MAPNODE_H__
00022 
00027 #include "csextern.h"
00028 
00029 #include "csgeom/vector3.h"
00030 #include "csutil/csobject.h"
00031 #include "csutil/scf_implementation.h"
00032 #include "ivaria/mapnode.h"
00033 
00038 class CS_CRYSTALSPACE_EXPORT csMapNode : 
00039   public scfImplementationExt1<csMapNode, csObject, iMapNode>
00040 {
00041 public:
00043   csMapNode (const char *Name);
00045   virtual ~csMapNode ();
00046 
00048   static iMapNode *GetNode (iSector *pSector, const char *name,
00049     const char *classname = 0);
00050 
00051   //----------------------- iMapNode --------------------------
00052   virtual iObject *QueryObject() { return (csObject*)this; }
00053   virtual void SetPosition (const csVector3& pos) { position = pos; }
00054   virtual const csVector3& GetPosition () const { return position; }
00055   virtual void SetXVector (const csVector3& vec) { xvector = vec; }
00056   virtual const csVector3& GetXVector () const { return xvector; }
00057   virtual void SetYVector (const csVector3& vec) { yvector = vec; }
00058   virtual const csVector3& GetYVector () const { return yvector; }
00059   virtual void SetZVector (const csVector3& vec) { zvector = vec; }
00060   virtual const csVector3& GetZVector () const { return zvector; }
00061 
00062   virtual void SetSector (iSector *sec);
00063   virtual iSector *GetSector () const { return sector; }
00064 
00065 private:
00066   iSector *sector;
00067   csVector3 position;
00068   csVector3 xvector;
00069   csVector3 yvector;
00070   csVector3 zvector;
00071 };
00072 
00076 class CS_CRYSTALSPACE_EXPORT csNodeIterator
00077 {
00078 public:
00090   csNodeIterator (iSector *pSector, const char *classname = 0);
00091 
00093   ~csNodeIterator ();
00094 
00096   void Reset (iSector *pSector, const char *classname = 0);
00098   iMapNode* Next ();
00100   bool HasNext () const;
00101 
00102 protected:
00104   void SkipWrongClassname ();
00106   void NextNode ();
00107 
00108   csRef<iObjectIterator> Iterator;
00109   const char *Classname;
00110   csRef<iMapNode> CurrentNode;
00111 };
00112 
00113 #endif // __CS_MAPNODE_H__

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