, including all inherited members.
AddColor(const csColor &col) | csParticleSystem | [virtual] |
AddListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
alpha_now | csParticleSystem | [protected] |
alphapersecond | csParticleSystem | [protected] |
anglepersecond | csParticleSystem | [protected] |
AppendParticle(iMeshObject *mesh, iParticle *part, iSprite2DState *spr2d) | csParticleSystem | [inline] |
AppendRectSprite(float width, float height, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
AppendRegularSprite(int n, float radius, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
bbox | csParticleSystem | [protected] |
change_alpha | csParticleSystem | [protected] |
change_color | csParticleSystem | [protected] |
change_rotation | csParticleSystem | [protected] |
change_size | csParticleSystem | [protected] |
ChangeObject() | csParticleSystem | [inline, protected] |
Clone() | csParticleSystem | [inline, virtual] |
color | csParticleSystem | [protected] |
colorpersecond | csParticleSystem | [protected] |
CreateLowerDetailPolygonMesh(float) | csObjectModel | [inline, virtual] |
csObjectModel(iBase *parent=0) | csObjectModel | [inline] |
csParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csParticleSystem | |
current_features | csParticleSystem | [protected] |
current_lod | csParticleSystem | [protected] |
DecRef() | scfImplementation< csObjectModel > | [inline, virtual] |
engine | csParticleSystem | [protected] |
factory | csParticleSystem | [protected] |
FireListeners() | csObjectModel | [inline] |
flags | csParticleSystem | [protected] |
g3d | csParticleSystem | [protected] |
GetAlpha() const | csParticleSystem | [inline, virtual] |
GetBoundingBox() const | csParticleSystem | [inline] |
GetChangeAlpha(float &factor) const | csParticleSystem | [inline, virtual] |
GetChangeColor(csColor &col) const | csParticleSystem | [inline, virtual] |
GetChangeRotation(float &angle) const | csParticleSystem | [inline, virtual] |
GetChangeSize(float &factor) const | csParticleSystem | [inline, virtual] |
GetColor(csColor &col) const | csParticleSystem | [inline, virtual] |
GetFactory() const | csParticleSystem | [inline, virtual] |
GetFlags() | csParticleSystem | [inline, virtual] |
GetMaterialWrapper() const | csParticleSystem | [inline, virtual] |
GetMeshWrapper() const | csParticleSystem | [inline, virtual] |
GetMixMode() const | csParticleSystem | [inline, virtual] |
GetNumParticles() const | csParticleSystem | [inline] |
GetObjectBoundingBox(csBox3 &bbox) | csParticleSystem | [inline, virtual] |
GetObjectBoundingBox() | csParticleSystem | [inline, virtual] |
GetObjectModel() | csParticleSystem | [inline, virtual] |
GetParticle(size_t idx) const | csParticleSystem | [inline] |
GetParticleCount() const | csParticleSystem | [inline] |
GetPolygonMeshBase() | csObjectModel | [inline, virtual] |
GetPolygonMeshColldet() | csObjectModel | [inline, virtual] |
GetPolygonMeshShadows() | csObjectModel | [inline, virtual] |
GetPolygonMeshViscull() | csObjectModel | [inline, virtual] |
GetRadius(float &rad, csVector3 ¢) | csParticleSystem | [inline, virtual] |
GetRandomDirection() | csParticleSystem | [protected] |
GetRandomDirection(csVector3 const &magnitude, csVector3 const &offset) | csParticleSystem | [protected] |
GetRandomPosition(csBox3 const &box) | csParticleSystem | [protected] |
GetRefCount() | scfImplementation< csObjectModel > | [inline, virtual] |
GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csParticleSystem | [virtual] |
GetSelfDestruct() const | csParticleSystem | [inline] |
GetShapeNumber() const | csObjectModel | [inline, virtual] |
GetTerraFormerColldet() | csParticleSystem | [inline, virtual] |
GetTimeToLive() const | csParticleSystem | [inline] |
GetVisibleCallback() const | csParticleSystem | [inline, virtual] |
HardTransform(const csReversibleTransform &t)=0 | iMeshObject | [pure virtual] |
HitBeamBBox(const csVector3 &, const csVector3 &, csVector3 &, float *) | csParticleSystem | [inline, virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **material=0) | csParticleSystem | [inline, virtual] |
HitBeamOutline(const csVector3 &, const csVector3 &, csVector3 &, float *) | csParticleSystem | [inline, virtual] |
IncRef() | scfImplementation< csObjectModel > | [inline, virtual] |
index_buffer | csParticleSystem | [protected] |
initialized | csParticleSystem | [protected] |
InvalidateMaterialHandles() | csParticleSystem | [inline, virtual] |
light_mgr | csParticleSystem | [protected] |
logparent | csParticleSystem | [protected] |
mat | csParticleSystem | [protected] |
MixMode | csParticleSystem | [protected] |
NextFrame(csTicks current_time, const csVector3 &, uint) | csParticleSystem | [inline, virtual] |
number | csParticleSystem | [protected] |
object_reg | csParticleSystem | [protected] |
operator=(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
part_pos | csParticleSystem | [protected] |
part_sides | csParticleSystem | [protected] |
particles | csParticleSystem | [protected] |
partmeshes | csParticleSystem | [protected] |
perFrameHolder | csParticleSystem | [protected] |
PositionChild(iMeshObject *, csTicks) | csParticleSystem | [inline, virtual] |
prev_time | csParticleSystem | [protected] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, virtual] |
radius | csParticleSystem | [protected] |
RemoveListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
RemoveParticles() | csParticleSystem | |
RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
rmHolder | csParticleSystem | [protected] |
Rotate(float angle) | csParticleSystem | [virtual] |
ScaleBy(float factor) | csParticleSystem | [virtual] |
scalepersecond | csParticleSystem | [protected] |
scfClassType typedef | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [protected] |
scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
scfImplementation1(csObjectModel *object, iBase *parent=0) | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationExt2(csParticleSystem *object, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected] |
scfImplementationType typedef | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [protected] |
scfObject | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [protected] |
scfParent | scfImplementation< csObjectModel > | [protected] |
scfRefCount | scfImplementation< csObjectModel > | [protected] |
scfRemoveRefOwners() | scfImplementation< csObjectModel > | [inline, protected] |
scfWeakRefOwners | scfImplementation< csObjectModel > | [protected] |
self_destruct | csParticleSystem | [protected] |
SetAlpha(float alpha) | csParticleSystem | [inline, virtual] |
SetChangeAlpha(float factor) | csParticleSystem | [inline, virtual] |
SetChangeColor(const csColor &col) | csParticleSystem | [inline, virtual] |
SetChangeRotation(float angle) | csParticleSystem | [inline, virtual] |
SetChangeSize(float factor) | csParticleSystem | [inline, virtual] |
SetColor(const csColor &col) | csParticleSystem | [inline, virtual] |
SetMaterialWrapper(iMaterialWrapper *mat) | csParticleSystem | [inline, virtual] |
SetMeshWrapper(iMeshWrapper *lp) | csParticleSystem | [inline, virtual] |
SetMixMode(uint mode) | csParticleSystem | [inline, virtual] |
SetObjectBoundingBox(const csBox3 &bbox) | csParticleSystem | [inline, virtual] |
SetParticleCount(size_t num) | csParticleSystem | [inline, virtual] |
SetPolygonMeshBase(iPolygonMesh *base) | csObjectModel | [inline] |
SetPolygonMeshColldet(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetPolygonMeshShadows(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetPolygonMeshViscull(iPolygonMesh *polymesh) | csObjectModel | [inline, virtual] |
SetSelfDestruct(csTicks t) | csParticleSystem | [inline, virtual] |
SetShapeNumber(long n) | csObjectModel | [inline] |
SetupBuffers(size_t part_sides) | csParticleSystem | [protected] |
SetupColor() | csParticleSystem | [virtual] |
SetupMixMode() | csParticleSystem | [virtual] |
SetupObject() | csParticleSystem | [protected, virtual] |
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csParticleSystem | [inline, virtual] |
ShapeChanged() | csObjectModel | [inline] |
spr_factory | csParticleSystem | [protected] |
sprite2ds | csParticleSystem | [protected] |
SupportsHardTransform() const =0 | iMeshObject | [pure virtual] |
time_to_live | csParticleSystem | [protected] |
TriangleCount | csParticleSystem | [protected] |
UnsetChangeAlpha() | csParticleSystem | [inline, virtual] |
UnsetChangeColor() | csParticleSystem | [inline, virtual] |
UnsetChangeRotation() | csParticleSystem | [inline, virtual] |
UnsetChangeSize() | csParticleSystem | [inline, virtual] |
UnSetSelfDestruct() | csParticleSystem | [inline, virtual] |
Update(csTicks elapsed_time) | csParticleSystem | [virtual] |
VertexCount | csParticleSystem | [protected] |
vis_cb | csParticleSystem | [protected] |
WeakRefOwnerArray typedef | scfImplementation< csObjectModel > | [protected] |
~csObjectModel() | csObjectModel | [inline, virtual] |
~csParticleSystem() | csParticleSystem | [virtual] |
~iBase() | iBase | [inline, protected, virtual] |
~scfImplementation() | scfImplementation< csObjectModel > | [inline, virtual] |
~scfImplementation1() | scfImplementation1< csObjectModel, iObjectModel > | [inline, protected, virtual] |
~scfImplementationExt2() | scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState > | [inline, protected, virtual] |