csgeom/polymesh.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2003 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSGEOM_POLYMESH_H__ 00021 #define __CS_CSGEOM_POLYMESH_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "csgeom/box.h" 00026 #include "csgeom/tri.h" 00027 #include "csgeom/vector3.h" 00028 #include "csutil/flags.h" 00029 #include "csutil/scf_implementation.h" 00030 00031 #include "igeom/polymesh.h" 00032 00033 struct csTriangle; 00034 00047 class CS_CRYSTALSPACE_EXPORT csPolygonMesh : 00048 public scfImplementation1<csPolygonMesh, iPolygonMesh> 00049 { 00050 private: 00051 uint32 change_nr; 00052 00053 int vt_count; 00054 csVector3* vt; 00055 bool delete_vt; // If true this class is responsible for cleanup. 00056 00057 int po_count; 00058 csMeshedPolygon* po; 00059 bool delete_po; // If true this class is responsible for cleanup. 00060 00061 int* po_indices; // Index table used in 'po'. 00062 bool delete_po_indices; 00063 00064 csFlags flags; 00065 00066 // Not given by default but automatically calculated. 00067 csTriangle* triangles; 00068 int triangle_count; 00069 00070 void Triangulate (); 00071 00072 public: 00076 csPolygonMesh () : scfImplementationType(this) 00077 { 00078 change_nr = 0; 00079 vt = 0; 00080 vt_count = 0; 00081 delete_vt = false; 00082 po = 0; 00083 po_count = 0; 00084 delete_po = false; 00085 po_indices = 0; 00086 delete_po_indices = false; 00087 triangles = 0; 00088 triangle_count = 0; 00089 } 00090 00091 virtual ~csPolygonMesh () 00092 { 00093 if (delete_vt) delete[] vt; 00094 if (delete_po) delete[] po; 00095 if (delete_po_indices) delete[] po_indices; 00096 delete[] triangles; 00097 } 00098 00105 void SetVertices (csVector3* vt, int vt_count, bool delete_vt) 00106 { 00107 csPolygonMesh::vt = vt; 00108 csPolygonMesh::vt_count = vt_count; 00109 csPolygonMesh::delete_vt = delete_vt; 00110 ShapeChanged (); 00111 } 00112 00119 void SetPolygons (csMeshedPolygon* po, int po_count, bool delete_po) 00120 { 00121 csPolygonMesh::po = po; 00122 csPolygonMesh::po_count = po_count; 00123 csPolygonMesh::delete_po = delete_po; 00124 ShapeChanged (); 00125 } 00126 00130 void SetPolygonIndices (int* po_indices, bool delete_po_indices) 00131 { 00132 csPolygonMesh::po_indices = po_indices; 00133 csPolygonMesh::delete_po_indices = delete_po_indices; 00134 ShapeChanged (); 00135 } 00136 00142 void SetPolygonIndexCount (int po_index_count) 00143 { 00144 po_indices = new int[po_index_count]; 00145 delete_po_indices = true; 00146 ShapeChanged (); 00147 } 00148 00150 int* GetPolygonIndices () 00151 { 00152 return po_indices; 00153 } 00154 00160 void SetVertexCount (int vt_count) 00161 { 00162 vt = new csVector3[vt_count]; 00163 csPolygonMesh::vt_count = vt_count; 00164 delete_vt = true; 00165 ShapeChanged (); 00166 } 00167 00173 void SetPolygonCount (int po_count) 00174 { 00175 po = new csMeshedPolygon[po_count]; 00176 csPolygonMesh::po_count = po_count; 00177 delete_po = true; 00178 ShapeChanged (); 00179 } 00180 00184 void ShapeChanged () 00185 { 00186 change_nr++; 00187 } 00188 00189 virtual int GetVertexCount () { return vt_count; } 00190 virtual csVector3* GetVertices () { return vt; } 00191 virtual int GetPolygonCount () { return po_count; } 00192 virtual csMeshedPolygon* GetPolygons () { return po; } 00193 virtual int GetTriangleCount () 00194 { 00195 Triangulate (); 00196 return triangle_count; 00197 } 00198 virtual csTriangle* GetTriangles () 00199 { 00200 Triangulate (); 00201 return triangles; 00202 } 00203 virtual void Lock () { } 00204 virtual void Unlock () { } 00205 virtual csFlags& GetFlags () { return flags; } 00206 virtual uint32 GetChangeNumber () const { return change_nr; } 00207 }; 00208 00212 class CS_CRYSTALSPACE_EXPORT csPolygonMeshBox : 00213 public virtual scfImplementation1<csPolygonMeshBox,iPolygonMesh> 00214 { 00215 private: 00216 csVector3 vertices[8]; 00217 csMeshedPolygon polygons[6]; 00218 csTriangle* triangles; 00219 int vertex_indices[4*6]; 00220 uint32 change_nr; 00221 csFlags flags; 00222 00223 public: 00227 csPolygonMeshBox (const csBox3& box) : scfImplementationType(this) 00228 { 00229 change_nr = 0; 00230 int i; 00231 for (i = 0 ; i < 6 ; i++) 00232 { 00233 polygons[i].num_vertices = 4; 00234 polygons[i].vertices = &vertex_indices[i*4]; 00235 } 00236 vertex_indices[0*4+0] = 4; 00237 vertex_indices[0*4+1] = 5; 00238 vertex_indices[0*4+2] = 1; 00239 vertex_indices[0*4+3] = 0; 00240 vertex_indices[1*4+0] = 5; 00241 vertex_indices[1*4+1] = 7; 00242 vertex_indices[1*4+2] = 3; 00243 vertex_indices[1*4+3] = 1; 00244 vertex_indices[2*4+0] = 7; 00245 vertex_indices[2*4+1] = 6; 00246 vertex_indices[2*4+2] = 2; 00247 vertex_indices[2*4+3] = 3; 00248 vertex_indices[3*4+0] = 6; 00249 vertex_indices[3*4+1] = 4; 00250 vertex_indices[3*4+2] = 0; 00251 vertex_indices[3*4+3] = 2; 00252 vertex_indices[4*4+0] = 6; 00253 vertex_indices[4*4+1] = 7; 00254 vertex_indices[4*4+2] = 5; 00255 vertex_indices[4*4+3] = 4; 00256 vertex_indices[5*4+0] = 0; 00257 vertex_indices[5*4+1] = 1; 00258 vertex_indices[5*4+2] = 3; 00259 vertex_indices[5*4+3] = 2; 00260 SetBox (box); 00261 00262 flags.SetAll (CS_POLYMESH_CLOSED | CS_POLYMESH_CONVEX 00263 | CS_POLYMESH_TRIANGLEMESH); 00264 triangles = 0; 00265 } 00266 00267 virtual ~csPolygonMeshBox () 00268 { 00269 delete[] triangles; 00270 } 00271 00275 void SetBox (const csBox3& box) 00276 { 00277 change_nr++; 00278 vertices[0] = box.GetCorner (0); 00279 vertices[1] = box.GetCorner (1); 00280 vertices[2] = box.GetCorner (2); 00281 vertices[3] = box.GetCorner (3); 00282 vertices[4] = box.GetCorner (4); 00283 vertices[5] = box.GetCorner (5); 00284 vertices[6] = box.GetCorner (6); 00285 vertices[7] = box.GetCorner (7); 00286 } 00287 00288 virtual int GetVertexCount () { return 8; } 00289 virtual csVector3* GetVertices () { return vertices; } 00290 virtual int GetPolygonCount () { return 6; } 00291 virtual csMeshedPolygon* GetPolygons () { return polygons; } 00292 virtual int GetTriangleCount () { return 12; } 00293 virtual csTriangle* GetTriangles (); 00294 virtual void Lock () { } 00295 virtual void Unlock () { } 00296 virtual csFlags& GetFlags () { return flags; } 00297 virtual uint32 GetChangeNumber () const { return change_nr; } 00298 }; 00299 00300 00301 00304 #endif // __CS_CSGEOM_POLYMESH_H__ 00305
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