CrystalSpace

Public API Reference

iengine/texture.h

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00001 /*
00002     Copyright (C) 1998, 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_TEXTURE_H__
00020 #define __CS_IENGINE_TEXTURE_H__
00021 
00029 #include "csutil/scf.h"
00030 
00031 struct iImage;
00032 struct iObject;
00033 struct iTextureHandle;
00034 struct iTextureManager;
00035 struct iTextureWrapper;
00036 
00043 struct iTextureCallback : public virtual iBase
00044 {
00045   SCF_INTERFACE(iTextureCallback, 2,0,0);
00047   virtual void UseTexture (iTextureWrapper* wrap) = 0;
00048 };
00049 
00073 struct iTextureWrapper : public virtual iBase
00074 {
00075   SCF_INTERFACE(iTextureWrapper, 2,0,0);
00077   virtual iObject *QueryObject() = 0;
00078 
00080   virtual iTextureWrapper *Clone () const = 0;
00081 
00086   virtual void SetImageFile (iImage *Image) = 0;
00088   virtual iImage* GetImageFile () = 0;
00089 
00095   virtual void SetTextureHandle (iTextureHandle *tex) = 0;
00097   virtual iTextureHandle* GetTextureHandle () = 0;
00098 
00100   virtual void SetKeyColor (int red, int green, int blue) = 0;
00102   virtual void GetKeyColor (int &red, int &green, int &blue) const = 0;
00103 
00105   virtual void SetFlags (int flags) = 0;
00107   virtual int GetFlags () const = 0;
00108 
00110   virtual void Register (iTextureManager *txtmng) = 0;
00111 
00117   virtual void SetUseCallback (iTextureCallback* callback) = 0;
00118 
00123   virtual iTextureCallback* GetUseCallback () const = 0;
00124 
00130   virtual void Visit () = 0;
00131 
00135   virtual bool IsVisitRequired () const = 0;
00136 
00140   virtual void SetKeepImage (bool k) = 0;
00141 
00147   virtual bool KeepImage () const = 0;
00148 
00153   virtual void SetTextureClass (const char* className) = 0;
00158   virtual const char* GetTextureClass () = 0;
00159 };
00160 
00161 
00168 struct iTextureList : public virtual iBase
00169 {
00170   SCF_INTERFACE (iTextureList, 1, 0, 0);
00171 
00173   virtual iTextureWrapper *NewTexture (iImage *image) = 0;
00174 
00179   virtual iTextureWrapper *NewTexture (iTextureHandle *ith) = 0;
00180 
00182   virtual int GetCount () const = 0;
00183 
00185   virtual iTextureWrapper *Get (int n) const = 0;
00186 
00188   virtual int Add (iTextureWrapper *obj) = 0;
00189 
00191   virtual bool Remove (iTextureWrapper *obj) = 0;
00192 
00194   virtual bool Remove (int n) = 0;
00195 
00197   virtual void RemoveAll () = 0;
00198 
00200   virtual int Find (iTextureWrapper *obj) const = 0;
00201 
00203   virtual iTextureWrapper *FindByName (const char *Name) const = 0;
00204 };
00205 
00208 #endif // __CS_IENGINE_TEXTURE_H__

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