iTextureList Struct Reference
[Textures & Materials]
This class represents a list of texture wrappers.
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#include <iengine/texture.h>
Inheritance diagram for iTextureList:
Public Member Functions | |
virtual int | Add (iTextureWrapper *obj)=0 |
Add a texture. | |
virtual int | Find (iTextureWrapper *obj) const =0 |
Find a texture and return its index. | |
virtual iTextureWrapper * | FindByName (const char *Name) const =0 |
Find a texture by name. | |
virtual iTextureWrapper * | Get (int n) const =0 |
Return a texture by index. | |
virtual int | GetCount () const =0 |
Return the number of textures in this list. | |
virtual iTextureWrapper * | NewTexture (iTextureHandle *ith)=0 |
Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed. | |
virtual iTextureWrapper * | NewTexture (iImage *image)=0 |
Create a new texture. | |
virtual bool | Remove (int n)=0 |
Remove the nth texture. | |
virtual bool | Remove (iTextureWrapper *obj)=0 |
Remove a texture. | |
virtual void | RemoveAll ()=0 |
Remove all textures. |
Detailed Description
This class represents a list of texture wrappers.Main ways to get pointers to this interface:
Definition at line 168 of file texture.h.
Member Function Documentation
virtual int iTextureList::Add | ( | iTextureWrapper * | obj | ) | [pure virtual] |
Add a texture.
virtual int iTextureList::Find | ( | iTextureWrapper * | obj | ) | const [pure virtual] |
Find a texture and return its index.
virtual iTextureWrapper* iTextureList::FindByName | ( | const char * | Name | ) | const [pure virtual] |
Find a texture by name.
virtual iTextureWrapper* iTextureList::Get | ( | int | n | ) | const [pure virtual] |
Return a texture by index.
virtual int iTextureList::GetCount | ( | ) | const [pure virtual] |
Return the number of textures in this list.
virtual iTextureWrapper* iTextureList::NewTexture | ( | iTextureHandle * | ith | ) | [pure virtual] |
Create a engine wrapper for a pre-prepared iTextureHandle The handle will be IncRefed.
virtual iTextureWrapper* iTextureList::NewTexture | ( | iImage * | image | ) | [pure virtual] |
Create a new texture.
virtual bool iTextureList::Remove | ( | int | n | ) | [pure virtual] |
Remove the nth texture.
virtual bool iTextureList::Remove | ( | iTextureWrapper * | obj | ) | [pure virtual] |
Remove a texture.
virtual void iTextureList::RemoveAll | ( | ) | [pure virtual] |
Remove all textures.
The documentation for this struct was generated from the following file:
- iengine/texture.h
Generated for Crystal Space by doxygen 1.4.7