CrystalSpace

Public API Reference

ivideo/material.h

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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IVIDEO_MATERIAL_H__
00020 #define __CS_IVIDEO_MATERIAL_H__
00021 
00029 #include "csutil/scf_interface.h"
00030 #include "csutil/strset.h"
00031 
00032 #include "ivideo/shader/shader.h"
00033 
00034 
00036 #define CS_MATERIAL_VARNAME_FLATCOLOR           "mat flatcolor"
00038 #define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"
00039 
00040 struct iTextureHandle;
00041 struct csRGBpixel;
00042 
00057 struct iMaterial : public virtual iShaderVariableContext
00058 {
00059   SCF_INTERFACE (iMaterial, 2, 1, 0);
00060 
00064   virtual void SetShader (csStringID type, iShader* shader) = 0;
00065 
00069   virtual iShader* GetShader (csStringID type) = 0;
00070 
00074   virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0;
00075 
00079   virtual iTextureHandle *GetTexture () = 0;
00080 
00084   virtual iTextureHandle* GetTexture (csStringID name) = 0;
00085 
00091   CS_DEPRECATED_METHOD_MSG("Use the shader variable system instead")
00092   virtual void GetFlatColor (csRGBpixel &oColor,
00093     bool useTextureMean = true) = 0;
00098   CS_DEPRECATED_METHOD_MSG("Use the shader variable system instead")
00099   virtual void SetFlatColor (const csRGBcolor& col) = 0;
00100 };
00101 
00104 #endif // __CS_IVIDEO_MATERIAL_H__

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