CrystalSpace

Public API Reference

iMaterial Struct Reference
[3D]

This class represents a material as seen from the engine view. More...

#include <ivideo/material.h>

Inheritance diagram for iMaterial:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void GetFlatColor (csRGBpixel &oColor, bool useTextureMean=true)=0
 Get the flat color.
virtual iShaderGetShader (csStringID type)=0
 Get shader associated with a shader type.
virtual const csHash< csRef<
iShader >, csStringID > & 
GetShaders () const =0
 Get all Shaders.
virtual iTextureHandleGetTexture (csStringID name)=0
 Get a texture from the material.
virtual iTextureHandleGetTexture ()=0
 Get the base ("tex diffuse") texture from the material.
virtual void SetFlatColor (const csRGBcolor &col)=0
 Set the flat shading color.
virtual void SetShader (csStringID type, iShader *shader)=0
 Associate a shader with a shader type.

Detailed Description

This class represents a material as seen from the engine view.

Because it is also a shader variable context it can be used directly for rendering.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 57 of file material.h.


Member Function Documentation

virtual void iMaterial::GetFlatColor ( csRGBpixel oColor,
bool  useTextureMean = true 
) [pure virtual]

Get the flat color.

If the material has a texture assigned, this will return the mean texture color.

Deprecated:
Use the shader variable system instead.

virtual iShader* iMaterial::GetShader ( csStringID  type  )  [pure virtual]

Get shader associated with a shader type.

virtual const csHash<csRef<iShader>, csStringID>& iMaterial::GetShaders (  )  const [pure virtual]

Get all Shaders.

virtual iTextureHandle* iMaterial::GetTexture ( csStringID  name  )  [pure virtual]

Get a texture from the material.

virtual iTextureHandle* iMaterial::GetTexture (  )  [pure virtual]

Get the base ("tex diffuse") texture from the material.

virtual void iMaterial::SetFlatColor ( const csRGBcolor col  )  [pure virtual]

Set the flat shading color.

Deprecated:
Use the shader variable system instead.

virtual void iMaterial::SetShader ( csStringID  type,
iShader shader 
) [pure virtual]

Associate a shader with a shader type.


The documentation for this struct was generated from the following file:
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