iengine/mesh.h File Reference
Mesh interfaces. More...
#include "csutil/scf.h"
#include "csgeom/box.h"
#include "csgeom/vector3.h"
#include "ivideo/graph3d.h"
Go to the source code of this file.
Classes | |
struct | csHitBeamResult |
Return structure for the iMeshWrapper->HitBeam() routines. More... | |
struct | csScreenBoxResult |
Return structure for iMeshWrapper->GetScreenBoundingBox(). More... | |
struct | iMeshDrawCallback |
Set a callback which is called just before the object is drawn. More... | |
struct | iMeshFactoryList |
A list of mesh factories. More... | |
struct | iMeshFactoryWrapper |
A mesh factory wrapper is an engine-level object that wraps around a mesh object factory (iMeshObjectFactory). More... | |
struct | iMeshList |
A list of meshes. More... | |
struct | iMeshWrapper |
A mesh wrapper is an engine-level object that wraps around an actual mesh object (iMeshObject). More... | |
struct | iMeshWrapperIterator |
This is an iterator mesh wrappers. More... | |
Meshwrapper flags | |
#define | CS_ENTITY_CAMERA 4 |
If CS_ENTITY_CAMERA is set then this entity will be always be centerer around the same spot relative to the camera. | |
#define | CS_ENTITY_DETAIL 2 |
If CS_ENTITY_DETAIL is set then this entity is a detail object. | |
#define | CS_ENTITY_INVISIBLE (CS_ENTITY_INVISIBLEMESH+CS_ENTITY_NOHITBEAM) |
If CS_ENTITY_INVISIBLE is set then this thing will not be rendered. | |
#define | CS_ENTITY_INVISIBLEMESH 8 |
If CS_ENTITY_INVISIBLEMESH is set then this thing will not be rendered. | |
#define | CS_ENTITY_NOCLIP 128 |
If CS_ENTITY_NOCLIP is set then this entity will be drawn fully (unclipped to portal frustum) and only once for every frame/camera combination. | |
#define | CS_ENTITY_NOHITBEAM 64 |
If CS_ENTITY_NOHITBEAM is set then this thing will not react to HitBeam calls. | |
#define | CS_ENTITY_NOLIGHTING 32 |
If CS_ENTITY_NOLIGHTING is set then this thing will not be lit. | |
#define | CS_ENTITY_NOSHADOWS 16 |
If CS_ENTITY_NOSHADOWS is set then this thing will not cast shadows. | |
SetLightingUpdate flags | |
#define | CS_LIGHTINGUPDATE_ALWAYSUPDATE 2 |
If this flag for iMeshWrapper->SetLightingUpdate() is set then the set of relevant lights will be recalculated every time. | |
#define | CS_LIGHTINGUPDATE_SORTRELEVANCE 1 |
This is a flag for iMeshWrapper->SetLightingUpdate(). |
Detailed Description
Mesh interfaces.
Definition in file mesh.h.
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