CrystalSpace

Public API Reference

iengine/mesh.h

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00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_MESH_H__
00020 #define __CS_IENGINE_MESH_H__
00021 
00029 #include "csutil/scf.h"
00030 
00031 #include "csgeom/box.h"
00032 #include "csgeom/vector3.h"
00033 
00034 #include "ivideo/graph3d.h"
00035 
00036 struct iCamera;
00037 struct iLightingInfo;
00038 struct iLODControl;
00039 struct iMeshFactoryList;
00040 struct iMeshFactoryWrapper;
00041 struct iMeshList;
00042 struct iMeshObject;
00043 struct iMeshObjectFactory;
00044 struct iMeshWrapper;
00045 struct iMovable;
00046 struct iObject;
00047 struct iPortalContainer;
00048 struct iRenderView;
00049 struct iShaderVariableContext;
00050 struct iShadowCaster;
00051 struct iShadowReceiver;
00052 struct iSharedVariable;
00053 struct iSceneNode;
00054 struct iMaterialWrapper;
00055 
00056 struct csRenderMesh;
00057 
00058 class csEllipsoid;
00059 class csFlags;
00060 class csReversibleTransform;
00061 
00072 #define CS_ENTITY_DETAIL 2
00073 
00082 #define CS_ENTITY_CAMERA 4
00083 
00091 #define CS_ENTITY_INVISIBLEMESH 8
00092 
00099 #define CS_ENTITY_INVISIBLE (CS_ENTITY_INVISIBLEMESH+CS_ENTITY_NOHITBEAM)
00100 
00106 #define CS_ENTITY_NOSHADOWS 16
00107 
00113 #define CS_ENTITY_NOLIGHTING 32
00114 
00119 #define CS_ENTITY_NOHITBEAM 64
00120 
00130 #define CS_ENTITY_NOCLIP 128
00131 
00142 #define CS_LIGHTINGUPDATE_SORTRELEVANCE 1
00143 
00150 #define CS_LIGHTINGUPDATE_ALWAYSUPDATE 2
00151 
00154 SCF_VERSION (iMeshDrawCallback, 0, 0, 1);
00155 
00167 struct iMeshDrawCallback : public iBase
00168 {
00173   virtual bool BeforeDrawing (iMeshWrapper* spr, iRenderView* rview) = 0;
00174 };
00175 
00179 struct csHitBeamResult
00180 {
00182   csVector3 isect;
00187   float r;
00189   int polygon_idx;
00194   iMaterialWrapper* material;
00199   int facehit;
00203   bool hit;
00204 };
00205 
00209 struct csScreenBoxResult
00210 {
00212   csBox2 sbox;
00214   csBox3 cbox;
00219   float distance;
00220 };
00221 
00253 struct iMeshWrapper : public virtual iBase
00254 {
00255   SCF_INTERFACE(iMeshWrapper, 2, 0, 0);
00256 
00262   virtual iObject *QueryObject () = 0;
00263 
00265   virtual iMeshObject* GetMeshObject () const = 0;
00267   virtual void SetMeshObject (iMeshObject*) = 0;
00272   virtual iPortalContainer* GetPortalContainer () const = 0;
00273 
00280   virtual iLightingInfo* GetLightingInfo () const = 0;
00281 
00293   virtual iShadowReceiver* GetShadowReceiver () = 0;
00294 
00305   virtual iShadowCaster* GetShadowCaster () = 0;
00306 
00308   virtual iMeshFactoryWrapper *GetFactory () const = 0;
00310   virtual void SetFactory (iMeshFactoryWrapper* factory) = 0;
00311 
00325   virtual void SetLightingUpdate (int flags, int num_lights) = 0;
00326 
00334   virtual iMovable* GetMovable () const = 0;
00335 
00339   virtual iSceneNode* QuerySceneNode () = 0;
00340 
00346   virtual iMeshWrapper* FindChildByName (const char* name) = 0;
00347 
00365   virtual void PlaceMesh () = 0;
00366 
00377   CS_DEPRECATED_METHOD_MSG("Use HitBeamBBox() with csHitBeamResult instead.")
00378   virtual int HitBeamBBox (const csVector3& start,
00379         const csVector3& end, csVector3& isect, float* pr) = 0;
00380 
00386   CS_DEPRECATED_METHOD_MSG("Use HitBeamOutline() with csHitBeamResult instead.")
00387   virtual bool HitBeamOutline (const csVector3& start,
00388         const csVector3& end, csVector3& isect, float* pr) = 0;
00389 
00396   CS_DEPRECATED_METHOD_MSG("Use HitBeamObject() with csHitBeamResult instead.")
00397   virtual bool HitBeamObject (const csVector3& start,
00398         const csVector3& end, csVector3& isect, float* pr,
00399         int* polygon_idx = 0) = 0;
00400 
00406   CS_DEPRECATED_METHOD_MSG("Use HitBeamObject() with csHitBeamResult instead.")
00407   virtual bool HitBeam (const csVector3& start,
00408         const csVector3& end, csVector3& isect, float* pr,
00409         iMaterialWrapper** material = 0) = 0;
00410 
00421   virtual csHitBeamResult HitBeamBBox (const csVector3& start,
00422         const csVector3& end) = 0;
00423 
00429   virtual csHitBeamResult HitBeamOutline (const csVector3& start,
00430         const csVector3& end) = 0;
00431 
00441   virtual csHitBeamResult HitBeamObject (const csVector3& start,
00442         const csVector3& end, bool do_material = false) = 0;
00443 
00452   virtual csHitBeamResult HitBeam (const csVector3& start,
00453         const csVector3& end, bool do_material = false) = 0;
00454 
00463   virtual void SetDrawCallback (iMeshDrawCallback* cb) = 0;
00464 
00468   virtual void RemoveDrawCallback (iMeshDrawCallback* cb) = 0;
00469 
00471   virtual int GetDrawCallbackCount () const = 0;
00472 
00474   virtual iMeshDrawCallback* GetDrawCallback (int idx) const = 0;
00475 
00490   virtual void SetRenderPriority (long rp) = 0;
00494   virtual long GetRenderPriority () const = 0;
00495 
00500   virtual void SetRenderPriorityRecursive (long rp) = 0;
00501 
00520   virtual csFlags& GetFlags () = 0;
00521 
00540   virtual void SetFlagsRecursive (uint32 mask, uint32 flags = ~0) = 0;
00541 
00550   virtual void SetZBufMode (csZBufMode mode) = 0;
00554   virtual csZBufMode GetZBufMode () const = 0;
00559   virtual void SetZBufModeRecursive (csZBufMode mode) = 0;
00560 
00575   virtual void HardTransform (const csReversibleTransform& t) = 0;
00576 
00583   CS_DEPRECATED_METHOD_MSG("Use GetWorldBoundingBox that returns a csBox3 "
00584                            "instead")
00585   virtual void GetWorldBoundingBox (csBox3& cbox) = 0;
00586 
00593   CS_DEPRECATED_METHOD_MSG("Use GetTransformedBoundingBox that returns a "
00594                            "csBox3 instead")
00595   virtual void GetTransformedBoundingBox (const csReversibleTransform& trans, 
00596     csBox3& cbox) = 0;
00597 
00605   CS_DEPRECATED_METHOD_MSG("Use GetScreenBoundingBox() that returns a "
00606                            "csScreenBoxResult instead")
00607   virtual float GetScreenBoundingBox (iCamera* camera, csBox2& sbox, 
00608     csBox3& cbox) = 0;
00609 
00615   virtual const csBox3& GetWorldBoundingBox () = 0;
00616 
00622   virtual csBox3 GetTransformedBoundingBox (
00623         const csReversibleTransform& trans) = 0;
00624 
00630   virtual csScreenBoxResult GetScreenBoundingBox (iCamera* camera) = 0;
00631 
00636   CS_DEPRECATED_METHOD_MSG("Use GetRadius() that returns csEllipsoid")
00637   virtual void GetRadius (float& rad, csVector3& cent) const = 0;
00639   virtual csSphere GetRadius () const = 0;
00640 
00644   virtual void ResetMinMaxRenderDistance () = 0;
00645 
00650   virtual void SetMinimumRenderDistance (float min) = 0;
00651 
00655   virtual float GetMinimumRenderDistance () const = 0;
00656 
00661   virtual void SetMaximumRenderDistance (float min) = 0;
00662 
00666   virtual float GetMaximumRenderDistance () const = 0;
00667 
00673   virtual void SetMinimumRenderDistanceVar (iSharedVariable* min) = 0;
00674 
00679   virtual iSharedVariable* GetMinimumRenderDistanceVar () const = 0;
00680 
00686   virtual void SetMaximumRenderDistanceVar (iSharedVariable* min) = 0;
00687 
00692   virtual iSharedVariable* GetMaximumRenderDistanceVar () const = 0;
00693 
00700   virtual iLODControl* CreateStaticLOD () = 0;
00701 
00706   virtual void DestroyStaticLOD () = 0;
00707 
00713   virtual iLODControl* GetStaticLOD () = 0;
00714 
00719   virtual void AddMeshToStaticLOD (int lod, iMeshWrapper* mesh) = 0;
00720 
00725   virtual void RemoveMeshFromStaticLOD (iMeshWrapper* mesh) = 0;
00726 
00730   virtual iShaderVariableContext* GetSVContext() = 0;
00731 };
00732 
00758 struct iMeshFactoryWrapper : public virtual iBase
00759 {
00760   SCF_INTERFACE(iMeshFactoryWrapper, 2,0,0);
00762   virtual iObject *QueryObject () = 0;
00764   virtual iMeshObjectFactory* GetMeshObjectFactory () const = 0;
00766   virtual void SetMeshObjectFactory (iMeshObjectFactory* fact) = 0;
00776   virtual void HardTransform (const csReversibleTransform& t) = 0;
00781   virtual csPtr<iMeshWrapper> CreateMeshWrapper () = 0;
00782 
00802   virtual csFlags& GetFlags () = 0;
00803 
00808   virtual iMeshFactoryWrapper* GetParentContainer () const = 0;
00813   virtual void SetParentContainer (iMeshFactoryWrapper *p) = 0;
00814 
00818   virtual iMeshFactoryList* GetChildren () = 0;
00819 
00823   virtual csReversibleTransform& GetTransform () = 0;
00824 
00828   virtual void SetTransform (const csReversibleTransform& tr) = 0;
00829 
00836   virtual iLODControl* CreateStaticLOD () = 0;
00837 
00841   virtual void DestroyStaticLOD () = 0;
00842 
00848   virtual iLODControl* GetStaticLOD () = 0;
00849 
00857   virtual void SetStaticLOD (float m, float a) = 0;
00858 
00862   virtual void GetStaticLOD (float& m, float& a) const = 0;
00863 
00868   virtual void AddFactoryToStaticLOD (int lod, iMeshFactoryWrapper* fact) = 0;
00869 
00874   virtual void RemoveFactoryFromStaticLOD (iMeshFactoryWrapper* fact) = 0;
00875 
00885   virtual void SetZBufMode (csZBufMode mode) = 0;
00889   virtual csZBufMode GetZBufMode () const = 0;
00894   virtual void SetZBufModeRecursive (csZBufMode mode) = 0;
00895 
00911   virtual void SetRenderPriority (long rp) = 0;
00915   virtual long GetRenderPriority () const = 0;
00916 
00921   virtual void SetRenderPriorityRecursive (long rp) = 0;
00922 
00926   virtual iShaderVariableContext* GetSVContext() = 0;
00927 };
00928 
00939 struct iMeshList : public virtual iBase
00940 {
00941   SCF_INTERFACE(iMeshList, 2,0,0);
00943   virtual int GetCount () const = 0;
00944 
00946   virtual iMeshWrapper *Get (int n) const = 0;
00947 
00949   virtual int Add (iMeshWrapper *obj) = 0;
00950 
00952   virtual bool Remove (iMeshWrapper *obj) = 0;
00953 
00955   virtual bool Remove (int n) = 0;
00956 
00958   virtual void RemoveAll () = 0;
00959 
00961   virtual int Find (iMeshWrapper *obj) const = 0;
00962 
00968   virtual iMeshWrapper *FindByName (const char *Name) const = 0;
00969 };
00970 
00981 struct iMeshFactoryList : public virtual iBase
00982 {
00983   SCF_INTERFACE(iMeshFactoryList,2,0,0);
00985   virtual int GetCount () const = 0;
00986 
00988   virtual iMeshFactoryWrapper *Get (int n) const = 0;
00989 
00991   virtual int Add (iMeshFactoryWrapper *obj) = 0;
00992 
00994   virtual bool Remove (iMeshFactoryWrapper *obj) = 0;
00995 
00997   virtual bool Remove (int n) = 0;
00998 
01000   virtual void RemoveAll () = 0;
01001 
01003   virtual int Find (iMeshFactoryWrapper *obj) const = 0;
01004 
01006   virtual iMeshFactoryWrapper *FindByName (const char *Name) const = 0;
01007 };
01008 
01016 struct iMeshWrapperIterator : public virtual iBase
01017 {
01018   SCF_INTERFACE(iMeshWrapperIterator,2,0,0);
01020   virtual iMeshWrapper* Next () = 0;
01021 
01023   virtual void Reset () = 0;
01024 
01026   virtual bool HasNext () const = 0;
01027 };
01028 
01029 
01032 #endif // __CS_IENGINE_MESH_H__
01033 

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