csgeom/obb.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Jorrit Tyberghein 00003 Copyright (C) 2002 by Daniel Duhprey 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_OBB_H__ 00021 #define __CS_OBB_H__ 00022 00030 #include "csextern.h" 00031 00032 #include "csgeom/box.h" 00033 #include "csgeom/matrix3.h" 00034 00035 class csVector3; 00036 class csReversibleTransform; 00037 00042 class CS_CRYSTALSPACE_EXPORT csOBB : public csBox3 00043 { 00044 private: 00045 csMatrix3 mMat; 00046 00047 public: 00051 csOBB () {} 00052 00056 csOBB (const csOBB &b) : csBox3 (b), mMat (b.mMat) { } 00057 00061 csOBB (const csBox3 &b) : csBox3 (b) { } 00062 00070 csOBB (const csVector3 &dir1, const csVector3 &dir2, 00071 const csVector3 &dir3); 00072 00073 void AddBoundingVertex (const csVector3 &v); 00074 csVector3 GetCorner (int corner) const; 00075 00079 inline const csMatrix3 &GetMatrix () const 00080 { return mMat; } 00081 00085 inline csMatrix3 &GetMatrix () 00086 { return mMat; } 00087 00088 00092 float Diameter (); 00093 00097 float Volume (); 00098 00104 void FindOBB (const csVector3 *vertex_table, int num, float eps = 0.0); 00105 00111 void FindOBBAccurate (const csVector3 *vertex_table, int num); 00112 }; 00113 00117 class CS_CRYSTALSPACE_EXPORT csOBBFrozen 00118 { 00119 private: 00120 csVector3 corners[8]; 00121 00122 public: 00126 inline void Copy (const csOBB& obb) 00127 { 00128 for (int i = 0 ; i < 8 ; i++) 00129 { 00130 corners[i] = obb.GetCorner (i); 00131 } 00132 } 00133 00137 void Copy (const csOBB& obb, const csReversibleTransform& trans); 00138 00142 csOBBFrozen () 00143 { 00144 } 00145 00149 csOBBFrozen (const csOBB& obb) 00150 { 00151 Copy (obb); 00152 } 00153 00160 csOBBFrozen (const csOBB& obb, const csReversibleTransform& trans) 00161 { 00162 Copy (obb, trans); 00163 } 00164 00168 inline const csVector3& GetCorner (int corner) const 00169 { 00170 CS_ASSERT (corner >= 0 && corner < 8); 00171 return corners[corner]; 00172 } 00173 00178 bool ProjectOBB (float fov, float sx, float sy, csBox2& sbox, 00179 float& min_z, float& max_z); 00180 }; 00181 00184 #endif // __CS_OBB_H__ 00185
Generated for Crystal Space by doxygen 1.4.7