imesh/sprite3d.h File Reference
3D keyframe animated sprite mesh object More...
#include "csutil/scf.h"
Go to the source code of this file.
Classes | |
struct | iSprite3DFactoryState |
This interface describes the API for the 3D sprite factory mesh object. More... | |
struct | iSprite3DState |
This interface describes the API for the 3D sprite mesh object. More... | |
struct | iSpriteAction |
An action frameset for 3D sprite animation. More... | |
struct | iSpriteFrame |
A frame for 3D sprite animation. More... | |
struct | iSpriteSocket |
A socket for specifying where sprites can plug into other sprites. More... | |
Defines | |
#define | CS_SPR_LIGHT_GLOBAL 0 |
Use the global value for determining which lighting level is used by the sprite. | |
#define | CS_SPR_LIGHT_LOCAL 2 |
Use the lighting quality value local to the sprite for determining which lighting level is used by the sprite. | |
#define | CS_SPR_LIGHT_TEMPLATE 1 |
Use the sprites template lighting quality value for determining which lighting level is used by the sprite. | |
#define | CS_SPR_LOD_GLOBAL 0 |
Use the global value for determining if LOD is used by the sprite, and what level it should be used at. | |
#define | CS_SPR_LOD_LOCAL 2 |
Use the LOD value local to the sprite. | |
#define | CS_SPR_LOD_TEMPLATE 1 |
Use the sprites template lod value. | |
Enumerations | |
enum | |
Macros for the csSprite3D lighting levels. More... |
Detailed Description
3D keyframe animated sprite mesh object
Definition in file sprite3d.h.
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