imesh/spritecal3d.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Keith Fulton 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_SPRITECAL3D_H__ 00020 #define __CS_IMESH_SPRITECAL3D_H__ 00021 00026 #include "csutil/scf.h" 00027 #include "imesh/sprite3d.h" 00028 00032 struct iMaterialWrapper; 00033 struct iMeshObject; 00034 struct iMeshWrapper; 00035 struct iMeshObjectFactory; 00036 struct iRenderView; 00037 struct iShaderVariableContext; 00038 struct iVFS; 00039 00040 class csColor; 00041 class csRandomGen; 00042 class csReversibleTransform; 00043 class csString; 00044 00045 class CalModel; 00046 class CalCoreModel; 00047 00051 struct iSpriteCal3DSocket : public virtual iSpriteSocket 00052 { 00053 SCF_INTERFACE (iSpriteCal3DSocket, 1, 0, 0); 00054 00056 virtual void SetSubmeshIndex (int subm_index) = 0; 00058 virtual int GetSubmeshIndex () const = 0; 00059 00061 virtual void SetMeshIndex (int m_index) = 0; 00063 virtual int GetMeshIndex () const = 0; 00064 00066 virtual void SetTransform (const csReversibleTransform & trans) = 0; 00068 virtual csReversibleTransform GetTransform () const = 0; 00069 00074 virtual size_t GetSecondaryCount () const = 0; 00076 virtual iMeshWrapper * GetSecondaryMesh (size_t index) = 0; 00078 virtual csReversibleTransform GetSecondaryTransform (size_t index) = 0; 00080 virtual void SetSecondaryTransform (size_t index, csReversibleTransform) = 0; 00082 virtual size_t AttachSecondary (iMeshWrapper*, csReversibleTransform) = 0; 00084 virtual void DetachSecondary (const char* mesh_name) = 0; 00086 virtual void DetachSecondary (size_t index) = 0; 00088 virtual size_t FindSecondary (const char* mesh_name) = 0; 00089 }; 00090 00091 00092 struct CalAnimationCallback; 00093 00097 struct iSpriteCal3DFactoryState : public virtual iBase 00098 { 00099 SCF_INTERFACE (iSpriteCal3DFactoryState, 1, 0, 0); 00100 00102 virtual bool Create(const char *name) = 0; 00103 00109 virtual void ReportLastError () = 0; 00110 00115 virtual void SetLoadFlags(int flags) = 0; 00116 00121 virtual void SetBasePath(const char *path) = 0; 00122 00126 virtual bool LoadCoreSkeleton(iVFS *vfs,const char *filename) = 0; 00127 00132 virtual void RescaleFactory(float factor) = 0; 00133 00165 virtual int LoadCoreAnimation( 00166 iVFS *vfs, 00167 const char *filename, 00168 const char *name, 00169 int type, 00170 float base_velocity, 00171 float min_velocity, 00172 float max_velocity, 00173 int min_interval, 00174 int max_interval, 00175 int idle_pct, 00176 bool lock) = 0; 00177 00189 virtual int LoadCoreMesh(iVFS *vfs,const char *filename, 00190 const char *name,bool attach,iMaterialWrapper *defmat) = 0; 00191 00203 virtual int LoadCoreMorphTarget(iVFS *vfs, int mesh_index, 00204 const char *filename, const char *name) = 0; 00205 00212 virtual int AddMorphAnimation(const char *name) = 0; 00213 00223 virtual bool AddMorphTarget(int morphanimation_index, 00224 const char *mesh_name, 00225 const char *morphtarget_name) = 0; 00226 00231 virtual bool AddCoreMaterial(iMaterialWrapper *mat) = 0; 00232 00234 virtual void CalculateAllBoneBoundingBoxes() = 0; 00235 00240 virtual void BindMaterials() = 0; 00241 00246 virtual int GetMeshCount() = 0; 00247 00251 virtual int GetMorphAnimationCount() = 0; 00252 00261 virtual int GetMorphTargetCount(int mesh_id) = 0; 00262 00266 virtual const char *GetMeshName(int idx) = 0; 00267 00271 virtual int FindMeshName(const char *meshName) = 0; 00272 00276 virtual const char* GetDefaultMaterial( const char* meshName ) = 0; 00277 00278 00283 virtual const char *GetMorphAnimationName(int idx) = 0; 00284 00289 virtual int FindMorphAnimationName(const char *meshName) = 0; 00290 00294 virtual bool IsMeshDefault(int idx) = 0; 00295 00297 virtual iSpriteCal3DSocket* AddSocket () = 0; 00299 virtual iSpriteCal3DSocket* FindSocket (const char * name) const = 0; 00301 virtual iSpriteCal3DSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00303 virtual int GetSocketCount () const = 0; 00305 virtual iSpriteCal3DSocket* GetSocket (int f) const = 0; 00306 00312 virtual CalCoreModel *GetCal3DCoreModel() = 0; 00313 00318 virtual bool RegisterAnimCallback(const char *anim, 00319 CalAnimationCallback *callback, float min_interval) = 0; 00320 00325 virtual bool RemoveAnimCallback(const char *anim, 00326 CalAnimationCallback *callback) = 0; 00327 00328 }; 00329 00338 struct iAnimTimeUpdateHandler : public virtual iBase 00339 { 00340 SCF_INTERFACE (iAnimTimeUpdateHandler, 1, 0, 0); 00341 00348 virtual void UpdatePosition (float delta, CalModel*) = 0; 00349 }; 00350 00351 struct csSpriteCal3DActiveAnim 00352 { 00353 int index; 00354 float weight; 00355 }; 00356 00361 struct iSpriteCal3DState : public virtual iBase 00362 { 00363 SCF_INTERFACE (iSpriteCal3DState, 2, 0, 0); 00364 00368 00369 enum 00370 { 00371 C3D_ANIM_TYPE_NONE, 00372 C3D_ANIM_TYPE_IDLE, 00373 C3D_ANIM_TYPE_TRAVEL, 00374 C3D_ANIM_TYPE_CYCLE, 00375 C3D_ANIM_TYPE_STYLE_CYCLE, 00376 C3D_ANIM_TYPE_ACTION 00377 }; 00378 00380 virtual int GetAnimCount() = 0; 00381 00386 virtual const char *GetAnimName(int idx) = 0; 00387 00389 virtual int GetAnimType(int idx) = 0; 00390 00392 virtual int FindAnim(const char* name) = 0; 00393 00395 virtual void ClearAllAnims() = 0; 00396 00401 virtual bool SetAnimCycle(const char *name, float weight) = 0; 00402 00407 virtual bool SetAnimCycle(int idx, float weight) = 0; 00408 00417 virtual bool AddAnimCycle(const char *name, float weight, float delay) = 0; 00418 00422 virtual bool AddAnimCycle(int idx, float weight, float delay) = 0; 00423 00428 virtual bool ClearAnimCycle (int idx, float delay) = 0; 00429 00435 virtual bool ClearAnimCycle (const char *name, float delay) = 0; 00436 00441 virtual size_t GetActiveAnimCount() = 0; 00442 00452 virtual bool GetActiveAnims(csSpriteCal3DActiveAnim* buffer, 00453 size_t max_length) = 0; 00454 00459 virtual void SetActiveAnims(const csSpriteCal3DActiveAnim* buffer, 00460 size_t anim_count) = 0; 00461 00468 virtual bool SetAnimAction(const char *name, float delayIn, 00469 float delayOut) = 0; 00470 00477 virtual bool SetAnimAction(int idx, float delayIn, 00478 float delayOut) = 0; 00479 00488 virtual bool SetVelocity(float vel,csRandomGen *rng=0) = 0; 00489 00493 virtual void SetDefaultIdleAnim(const char *name) = 0; 00502 virtual void SetLOD(float lod) = 0; 00511 virtual bool AttachCoreMesh(const char *meshname) = 0; 00512 00519 virtual bool DetachCoreMesh(const char *meshname) = 0; 00520 00529 virtual bool AttachCoreMesh(int mesh_id, iMaterialWrapper* iMatWrap = 0) = 0; 00536 virtual bool DetachCoreMesh(int mesh_id) = 0; 00550 virtual bool BlendMorphTarget(int morph_animation_id, float weight, 00551 float delay) = 0; 00552 00561 virtual bool ClearMorphTarget(int morph_animation_id, float delay) = 0; 00566 00567 virtual iSpriteCal3DSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00568 00570 virtual iSpriteCal3DSocket* FindSocket (const char* name) const = 0; 00573 00574 virtual bool SetMaterial(const char *mesh_name,iMaterialWrapper *mat) = 0; 00575 00578 00579 virtual void SetTimeFactor(float timeFactor) = 0; 00580 00582 virtual float GetTimeFactor() = 0; 00583 00585 virtual float GetAnimationTime() = 0; 00586 00588 virtual float GetAnimationDuration() = 0; 00589 00591 virtual void SetAnimationTime(float animationTime) = 0; 00592 00600 virtual void SetAnimTimeUpdateHandler(iAnimTimeUpdateHandler*) = 0; 00603 00604 virtual void SetUserData(void *data) = 0; 00605 00612 virtual iShaderVariableContext* GetCoreMeshShaderVarContext ( 00613 const char* meshName) = 0; 00614 00622 00623 virtual CalModel *GetCal3DModel() = 0; 00625 }; 00626 00629 #endif// __CS_IMESH_SPRITECAL3D_H__
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