csRenderMeshModes Struct Reference
[3D]
Mesh render mode information.
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#include <ivideo/rendermesh.h>
Inheritance diagram for csRenderMeshModes:
Public Member Functions | |
csRenderMeshModes () | |
~csRenderMeshModes () | |
Public Attributes | |
csAlphaMode::AlphaType | alphaType |
Alpha mode this mesh is drawn. | |
csRef< csRenderBufferHolder > | buffers |
Holder of default render buffers. | |
bool | flipCulling |
Backface flipping mode. | |
uint | mixmode |
mixmode to use | |
csZBufMode | z_buf_mode |
Z mode to use. |
Detailed Description
Mesh render mode information.Contains the Z, mix and alpha modes to use for rendering a mesh.
- Remarks:
- Is separate from csCoreRenderMesh to allow preprocessing steps to modify the mode data.
Definition at line 46 of file rendermesh.h.
Member Data Documentation
Alpha mode this mesh is drawn.
Definition at line 68 of file rendermesh.h.
Referenced by csRenderMeshModes().
Backface flipping mode.
Definition at line 65 of file rendermesh.h.
Referenced by csRenderMeshModes().
The documentation for this struct was generated from the following file:
- ivideo/rendermesh.h
Generated for Crystal Space by doxygen 1.4.7