CrystalSpace

Public API Reference

iDynamicsCollisionCallback Struct Reference

This is the interface for attaching a collider callback to the body. More...

#include <ivaria/dynamics.h>

Inheritance diagram for iDynamicsCollisionCallback:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void Execute (iRigidBody *thisbody, iRigidBody *otherbody, const csVector3 &pos, const csVector3 &normal, float depth)=0
 A collision occured.

Detailed Description

This is the interface for attaching a collider callback to the body.

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 305 of file dynamics.h.


Member Function Documentation

virtual void iDynamicsCollisionCallback::Execute ( iRigidBody thisbody,
iRigidBody otherbody,
const csVector3 pos,
const csVector3 normal,
float  depth 
) [pure virtual]

A collision occured.

Parameters:
pos is the position on which the collision occured.
normal is the collision normal.
depth is the penetration depth.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7