iGenMeshAnimationControlFactory Struct Reference
[Mesh plugins]
This class is a factory for creating animation controls.
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#include <imesh/genmesh.h>
Inheritance diagram for iGenMeshAnimationControlFactory:
Public Member Functions | |
virtual csPtr< iGenMeshAnimationControl > | CreateAnimationControl (iMeshObject *mesh)=0 |
Create a new animation control. | |
virtual const char * | Load (iDocumentNode *node)=0 |
Setup this animation control from a document node. | |
virtual const char * | Save (iDocumentNode *parent)=0 |
Save this animation control to a document node. |
Detailed Description
This class is a factory for creating animation controls.Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
- Genmesh plugin (crystalspace.mesh.object.genmesh)
Definition at line 550 of file genmesh.h.
Member Function Documentation
virtual csPtr<iGenMeshAnimationControl> iGenMeshAnimationControlFactory::CreateAnimationControl | ( | iMeshObject * | mesh | ) | [pure virtual] |
Create a new animation control.
virtual const char* iGenMeshAnimationControlFactory::Load | ( | iDocumentNode * | node | ) | [pure virtual] |
Setup this animation control from a document node.
Returns 0 on success or an error description on failure.
virtual const char* iGenMeshAnimationControlFactory::Save | ( | iDocumentNode * | parent | ) | [pure virtual] |
Save this animation control to a document node.
Returns 0 on success or an error description on failure.
The documentation for this struct was generated from the following file:
- imesh/genmesh.h
Generated for Crystal Space by doxygen 1.4.7