imesh/genmesh.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2002 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_GENMESH_H__ 00020 #define __CS_IMESH_GENMESH_H__ 00021 00026 #include "csutil/scf_interface.h" 00027 00028 struct iDocumentNode; 00029 struct iGenMeshAnimationControl; 00030 struct iGenMeshAnimationControlFactory; 00031 struct iMaterialWrapper; 00032 struct iRenderBuffer; 00033 struct iMeshObject; 00034 struct iString; 00035 00039 class csBox3; 00040 class csColor; 00041 class csColor4; 00042 struct csTriangle; 00043 class csVector2; 00044 class csVector3; 00045 class csEllipsoid; 00046 00047 struct iGeneralMeshSubMesh : public virtual iBase 00048 { 00049 SCF_INTERFACE (iGeneralMeshSubMesh, 1, 0, 1); 00050 00052 virtual iRenderBuffer* GetIndices () const = 0; 00053 00055 virtual iMaterialWrapper* GetMaterial () const = 0; 00056 00058 virtual const char* GetName () const = 0; 00059 00061 virtual uint GetMixmode () const = 0; 00062 00064 virtual void SetMaterial (iMaterialWrapper* material) = 0; 00065 }; 00066 00072 struct iGeneralMeshCommonState : public virtual iBase 00073 { 00074 SCF_INTERFACE (iGeneralMeshCommonState, 1, 2, 0); 00075 00077 virtual void SetLighting (bool l) = 0; 00079 virtual bool IsLighting () const = 0; 00085 virtual void SetManualColors (bool m) = 0; 00087 virtual bool IsManualColors () const = 0; 00092 virtual void SetShadowCasting (bool m) = 0; 00094 virtual bool IsShadowCasting () const = 0; 00103 virtual void SetShadowReceiving (bool m) = 0; 00105 virtual bool IsShadowReceiving () const = 0; 00106 00112 virtual bool AddRenderBuffer (const char *name, iRenderBuffer* buffer) = 0; 00113 00117 virtual bool RemoveRenderBuffer (const char *name) = 0; 00118 00122 virtual int GetRenderBufferCount () const = 0; 00123 00127 virtual csRef<iRenderBuffer> GetRenderBuffer (int index) = 0; 00128 00132 virtual csRef<iString> GetRenderBufferName (int index) const = 0; 00134 }; 00135 00150 struct iGeneralMeshState : public virtual iGeneralMeshCommonState 00151 { 00152 SCF_INTERFACE (iGeneralMeshState, 1, 1, 1); 00153 00158 virtual void SetAnimationControl (iGenMeshAnimationControl* anim_ctrl) = 0; 00159 00163 virtual iGenMeshAnimationControl* GetAnimationControl () const = 0; 00164 00176 virtual iGeneralMeshSubMesh* FindSubMesh (const char* name) const = 0; 00194 CS_DEPRECATED_METHOD_MSG("Use AddSubMesh from iGeneralFactoryState instead") 00195 virtual void AddSubMesh (unsigned int *triangles, 00196 int tricount, 00197 iMaterialWrapper *material) = 0; 00198 00213 CS_DEPRECATED_METHOD_MSG("Use AddSubMesh from iGeneralFactoryState instead") 00214 virtual void AddSubMesh (unsigned int *triangles, 00215 int tricount, 00216 iMaterialWrapper *material, uint mixmode) = 0; 00218 }; 00219 00242 struct iGeneralFactoryState : public virtual iGeneralMeshCommonState 00243 { 00244 SCF_INTERFACE (iGeneralFactoryState, 1, 1, 1); 00245 00247 virtual void SetColor (const csColor& col) = 0; 00249 virtual const csColor& GetColor () const = 0; 00250 00256 virtual void AddVertex (const csVector3& v, 00257 const csVector2& uv, const csVector3& normal, 00258 const csColor4& color) = 0; 00259 00267 virtual void SetVertexCount (int n) = 0; 00269 virtual int GetVertexCount () const = 0; 00275 virtual csVector3* GetVertices () = 0; 00281 virtual csVector2* GetTexels () = 0; 00290 virtual csVector3* GetNormals () = 0; 00298 virtual csColor4* GetColors () = 0; 00299 00305 virtual void AddTriangle (const csTriangle& tri) = 0; 00306 00314 virtual void SetTriangleCount (int n) = 0; 00316 virtual int GetTriangleCount () const = 0; 00322 virtual csTriangle* GetTriangles () = 0; 00323 00330 virtual void Invalidate () = 0; 00331 00337 virtual void CalculateNormals (bool compress = true) = 0; 00338 00343 virtual void Compress () = 0; 00344 00350 virtual void GenerateBox (const csBox3& box) = 0; 00351 00363 virtual void GenerateSphere (const csEllipsoid& ellips, int rim_vertices, 00364 bool cyl_mapping = false, 00365 bool toponly = false, 00366 bool reversed = false) = 0; 00367 00368 //virtual void GeneratePlane (const csPlane3& plane) = 0; 00369 00375 virtual void SetBack2Front (bool b2f) = 0; 00376 00380 virtual bool IsAutoNormals () const = 0; 00381 00385 virtual bool IsBack2Front () const = 0; 00386 00391 virtual void SetAnimationControlFactory ( 00392 iGenMeshAnimationControlFactory* anim_ctrl) = 0; 00393 00397 virtual iGenMeshAnimationControlFactory* GetAnimationControlFactory () 00398 const = 0; 00399 00405 virtual void ClearSubMeshes () = 0; 00423 virtual iGeneralMeshSubMesh* AddSubMesh (iRenderBuffer* indices, 00424 iMaterialWrapper *material, const char* name, uint mixmode = (uint)~0) = 0; 00425 00430 virtual iGeneralMeshSubMesh* FindSubMesh (const char* name) const = 0; 00431 00435 virtual void DeleteSubMesh (iGeneralMeshSubMesh* mesh) = 0; 00436 00438 virtual size_t GetSubMeshCount () const = 0; 00439 00441 virtual iGeneralMeshSubMesh* GetSubMesh (size_t index) const = 0; 00450 virtual void DisableAutoNormals () = 0; 00451 }; 00452 00471 struct iGenMeshAnimationControl : public virtual iBase 00472 { 00473 SCF_INTERFACE(iGenMeshAnimationControl, 2, 0, 0); 00474 00476 virtual bool AnimatesVertices () const = 0; 00478 virtual bool AnimatesTexels () const = 0; 00480 virtual bool AnimatesNormals () const = 0; 00482 virtual bool AnimatesColors () const = 0; 00483 00487 virtual void Update (csTicks current) = 0; 00488 00498 virtual const csVector3* UpdateVertices (csTicks current, 00499 const csVector3* verts, int num_verts, uint32 version_id) = 0; 00500 00510 virtual const csVector2* UpdateTexels (csTicks current, 00511 const csVector2* texels, int num_texels, uint32 version_id) = 0; 00512 00522 virtual const csVector3* UpdateNormals (csTicks current, 00523 const csVector3* normals, int num_normals, uint32 version_id) = 0; 00524 00534 virtual const csColor4* UpdateColors (csTicks current, 00535 const csColor4* colors, int num_colors, uint32 version_id) = 0; 00536 }; 00537 00550 struct iGenMeshAnimationControlFactory : public virtual iBase 00551 { 00552 SCF_INTERFACE(iGenMeshAnimationControlFactory, 2, 0, 0); 00553 00557 virtual csPtr<iGenMeshAnimationControl> CreateAnimationControl ( 00558 iMeshObject *mesh) = 0; 00559 00564 virtual const char* Load (iDocumentNode* node) = 0; 00565 00570 virtual const char* Save (iDocumentNode* parent) = 0; 00571 }; 00572 00587 struct iGenMeshAnimationControlType : public virtual iBase 00588 { 00589 SCF_INTERFACE(iGenMeshAnimationControlType, 2, 0, 0); 00590 00594 virtual csPtr<iGenMeshAnimationControlFactory> CreateAnimationControlFactory 00595 () = 0; 00596 }; 00597 00600 #endif // __CS_IMESH_GENMESH_H__
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