CrystalSpace

Public API Reference

iMeshGenerator Struct Reference
[Crystal Space 3D Engine]

iMeshGenerator defines the interface for a mesh generator. More...

#include <iengine/meshgen.h>

Inheritance diagram for iMeshGenerator:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void AddMesh (iMeshWrapper *mesh)=0
 Add a mesh on which we will map our geometry.
virtual iMeshGeneratorGeometryCreateGeometry ()=0
 Create a geometry specification for this mesh generator.
virtual int GetBlockCount () const =0
 Get the block count.
virtual int GetCellCount () const =0
 Get the cell count.
virtual iMeshGeneratorGeometryGetGeometry (size_t idx)=0
 Get a specific geometry.
virtual size_t GetGeometryCount () const =0
 Get the number of geometry specifications.
virtual iMeshWrapperGetMesh (size_t idx)=0
 Get a specific mesh.
virtual size_t GetMeshCount () const =0
 Get the number of meshes.
virtual const csBox3GetSampleBox () const =0
 Get the sample box.
virtual iObjectQueryObject ()=0
 Get the iObject for this mesh generator.
virtual void RemoveGeometry (size_t idx)=0
 Remove a geometry.
virtual void RemoveMesh (size_t idx)=0
 Remove a mesh.
virtual void SetAlphaScale (float mindist, float maxdist)=0
 Set the alpha scale.
virtual void SetBlockCount (int number)=0
 Set the maximum number of blocks to keep in memory at the same time.
virtual void SetCellCount (int number)=0
 Set the number of cells to use in one direction.
virtual void SetDensityScale (float mindist, float maxdist, float maxdensityfactor)=0
 Set the density scale.
virtual void SetSampleBox (const csBox3 &box)=0
 Get the box where where we will sample.

Detailed Description

iMeshGenerator defines the interface for a mesh generator.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 161 of file meshgen.h.


Member Function Documentation

virtual void iMeshGenerator::AddMesh ( iMeshWrapper mesh  )  [pure virtual]

Add a mesh on which we will map our geometry.

virtual iMeshGeneratorGeometry* iMeshGenerator::CreateGeometry (  )  [pure virtual]

Create a geometry specification for this mesh generator.

virtual int iMeshGenerator::GetBlockCount (  )  const [pure virtual]

Get the block count.

virtual int iMeshGenerator::GetCellCount (  )  const [pure virtual]

Get the cell count.

virtual iMeshGeneratorGeometry* iMeshGenerator::GetGeometry ( size_t  idx  )  [pure virtual]

Get a specific geometry.

virtual size_t iMeshGenerator::GetGeometryCount (  )  const [pure virtual]

Get the number of geometry specifications.

virtual iMeshWrapper* iMeshGenerator::GetMesh ( size_t  idx  )  [pure virtual]

Get a specific mesh.

virtual size_t iMeshGenerator::GetMeshCount (  )  const [pure virtual]

Get the number of meshes.

virtual const csBox3& iMeshGenerator::GetSampleBox (  )  const [pure virtual]

Get the sample box.

virtual iObject* iMeshGenerator::QueryObject (  )  [pure virtual]

Get the iObject for this mesh generator.

virtual void iMeshGenerator::RemoveGeometry ( size_t  idx  )  [pure virtual]

Remove a geometry.

virtual void iMeshGenerator::RemoveMesh ( size_t  idx  )  [pure virtual]

Remove a mesh.

virtual void iMeshGenerator::SetAlphaScale ( float  mindist,
float  maxdist 
) [pure virtual]

Set the alpha scale.

If this is set then objects in the distance will use alpha mode.

Parameters:
mindist is the minimum distance at which alpha scale starts. At this distance the alpha factor will be 1 (meaning no alpha).
maxdist is the maximum distance at which alpha scale ends. At this distance the alpha factor will be equal to '0'.

virtual void iMeshGenerator::SetBlockCount ( int  number  )  [pure virtual]

Set the maximum number of blocks to keep in memory at the same time.

A block contains generated positions. Generating a block may be expensive (depending on density and size of the cells) so it may be good to have a high number here. Having a high number means more memory usage though. Default is 100.

virtual void iMeshGenerator::SetCellCount ( int  number  )  [pure virtual]

Set the number of cells to use in one direction.

Total cells will be 'number*number'. A cell is a logical unit that can keep a number of generated positions. Using bigger (fewer) cells means that more positions are generated at once (possibly causing hickups when this happens). Smaller cells may mean more runtime overhead. Default is 50.

virtual void iMeshGenerator::SetDensityScale ( float  mindist,
float  maxdist,
float  maxdensityfactor 
) [pure virtual]

Set the density scale.

If this is set then objects in the distance can have a lower density.

Parameters:
mindist is the minimum distance at which density scale starts. At this distance the density factor will be 1 (meaning original density as given by the geometry itself).
maxdist is the maximum distance at which density scale ends. At this distance the density factor will be equal to 'maxdensityfactor'. Note that this is a linear function so distances beyond 'maxdist' will get even lower density.
maxdensityfactor is the density factor to use at 'maxdist'. 1 means full density and 0 means nothing left.

virtual void iMeshGenerator::SetSampleBox ( const csBox3 box  )  [pure virtual]

Get the box where where we will sample.

We will sample starting at the highest y value of the box and pointing down to the lowest y value of the box.

Todo:
In future support other directions for the mapping beam.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7