cocos2d-x
3.3
|
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skin.h>
#include <spine/EventData.h>
#include <spine/Animation.h>
#include <spine/IkConstraintData.h>
Classes | |
struct | spSkeletonData |
Functions | |
spSkeletonData * | spSkeletonData_create () |
void | spSkeletonData_dispose (spSkeletonData *self) |
spBoneData * | spSkeletonData_findBone (const spSkeletonData *self, const char *boneName) |
int | spSkeletonData_findBoneIndex (const spSkeletonData *self, const char *boneName) |
spSlotData * | spSkeletonData_findSlot (const spSkeletonData *self, const char *slotName) |
int | spSkeletonData_findSlotIndex (const spSkeletonData *self, const char *slotName) |
spSkin * | spSkeletonData_findSkin (const spSkeletonData *self, const char *skinName) |
spEventData * | spSkeletonData_findEvent (const spSkeletonData *self, const char *eventName) |
spAnimation * | spSkeletonData_findAnimation (const spSkeletonData *self, const char *animationName) |
spIkConstraintData * | spSkeletonData_findIkConstraint (const spSkeletonData *self, const char *ikConstraintName) |
spSkeletonData* spSkeletonData_create | ( | ) |
void spSkeletonData_dispose | ( | spSkeletonData * | self | ) |
spAnimation* spSkeletonData_findAnimation | ( | const spSkeletonData * | self, |
const char * | animationName | ||
) |
spBoneData* spSkeletonData_findBone | ( | const spSkeletonData * | self, |
const char * | boneName | ||
) |
int spSkeletonData_findBoneIndex | ( | const spSkeletonData * | self, |
const char * | boneName | ||
) |
spEventData* spSkeletonData_findEvent | ( | const spSkeletonData * | self, |
const char * | eventName | ||
) |
spIkConstraintData* spSkeletonData_findIkConstraint | ( | const spSkeletonData * | self, |
const char * | ikConstraintName | ||
) |
spSkin* spSkeletonData_findSkin | ( | const spSkeletonData * | self, |
const char * | skinName | ||
) |
spSlotData* spSkeletonData_findSlot | ( | const spSkeletonData * | self, |
const char * | slotName | ||
) |
int spSkeletonData_findSlotIndex | ( | const spSkeletonData * | self, |
const char * | slotName | ||
) |