cocos2d-x
3.3
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#include <CCActionObject.h>
Public Member Functions | |
ActionObject () | |
Default constructor. More... | |
virtual | ~ActionObject () |
Default destructor. More... | |
void | setName (const char *name) |
Sets name for object. More... | |
const char * | getName () |
Gets name of object. More... | |
void | setLoop (bool bLoop) |
Sets if the action will loop play. More... | |
bool | getLoop () |
Gets if the action will loop play. More... | |
void | setUnitTime (float fTime) |
Sets the time interval of frame. More... | |
float | getUnitTime () |
Gets the time interval of frame. More... | |
void | setCurrentTime (float fTime) |
Sets the current time of frame. More... | |
float | getCurrentTime () |
Gets the current time of frame. More... | |
float | getTotalTime () |
Gets the total time of frame. More... | |
bool | isPlaying () |
Return if the action is playing. More... | |
void | play () |
Play the action. More... | |
void | play (cocos2d::CallFunc *func) |
Play the action. More... | |
void | pause () |
Pause the action. More... | |
void | stop () |
Stop the action. More... | |
void | addActionNode (ActionNode *node) |
Adds a ActionNode to play the action. More... | |
void | removeActionNode (ActionNode *node) |
Removes a ActionNode which play the action. More... | |
void | updateToFrameByTime (float fTime) |
void | initWithDictionary (const rapidjson::Value &dic, cocos2d::Ref *root) |
void | initWithBinary (CocoLoader *cocoLoader, stExpCocoNode *pCocoNode, cocos2d::Ref *root) |
void | simulationActionUpdate (float dt) |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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Protected Member Functions | |
int | valueToInt (const std::string &value) |
bool | valueToBool (const std::string &value) |
float | valueToFloat (const std::string &value) |
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Ref () | |
Constructor. More... | |
Protected Attributes | |
cocos2d::Vector< ActionNode * > | _actionNodeList |
std::string | _name |
bool | _loop |
bool | _bPause |
bool | _bPlaying |
float | _fUnitTime |
float | _currentTime |
cocos2d::Scheduler * | _pScheduler |
cocos2d::CallFunc * | _CallBack |
float | _fTotalTime |
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unsigned int | _referenceCount |
count of references More... | |
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ActionObject | ( | ) |
Default constructor.
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virtual |
Default destructor.
void addActionNode | ( | ActionNode * | node | ) |
Adds a ActionNode to play the action.
node | the ActionNode which will play the action |
float getCurrentTime | ( | ) |
Gets the current time of frame.
bool getLoop | ( | ) |
Gets if the action will loop play.
const char* getName | ( | ) |
Gets name of object.
float getTotalTime | ( | ) |
Gets the total time of frame.
float getUnitTime | ( | ) |
Gets the time interval of frame.
void initWithBinary | ( | CocoLoader * | cocoLoader, |
stExpCocoNode * | pCocoNode, | ||
cocos2d::Ref * | root | ||
) |
void initWithDictionary | ( | const rapidjson::Value & | dic, |
cocos2d::Ref * | root | ||
) |
bool isPlaying | ( | ) |
Return if the action is playing.
void pause | ( | ) |
Pause the action.
void play | ( | ) |
Play the action.
void play | ( | cocos2d::CallFunc * | func | ) |
Play the action.
func | Action Call Back |
void removeActionNode | ( | ActionNode * | node | ) |
Removes a ActionNode which play the action.
node | the ActionNode which play the action |
void setCurrentTime | ( | float | fTime | ) |
Sets the current time of frame.
fTime | the current time of frame |
void setLoop | ( | bool | bLoop | ) |
Sets if the action will loop play.
bLoop | that if the action will loop play |
void setName | ( | const char * | name | ) |
Sets name for object.
name | name of object |
void setUnitTime | ( | float | fTime | ) |
Sets the time interval of frame.
fTime | the time interval of frame |
void simulationActionUpdate | ( | float | dt | ) |
void stop | ( | ) |
Stop the action.
void updateToFrameByTime | ( | float | fTime | ) |
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