cocos2d-x
3.3
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Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual RotateTo * | clone () const override |
returns a clone of action More... | |
virtual RotateTo * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
virtual | ~RotateTo () |
bool | initWithDuration (float duration, float dstAngleX, float dstAngleY) |
initializes the action More... | |
bool | initWithDuration (float duration, const Vec3 &dstAngle3D) |
void | calculateAngles (float &startAngle, float &diffAngle, float dstAngle) |
calculates the start and diff angles More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
NA NA More... | |
virtual void | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static RotateTo * | create (float duration, float dstAngleX, float dstAngleY) |
creates the action with separate rotation angles More... | |
static RotateTo * | create (float duration, float dstAngle) |
creates the action More... | |
static RotateTo * | create (float duration, const Vec3 &dstAngle3D) |
creates the action with 3D rotation angles More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: RotateTo() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
bool | _is3D |
Vec3 | _dstAngle |
Vec3 | _startAngle |
Vec3 | _diffAngle |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
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inlinevirtual |
void calculateAngles | ( | float & | startAngle, |
float & | diffAngle, | ||
float | dstAngle | ||
) |
calculates the start and diff angles
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overridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
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static |
creates the action with separate rotation angles
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static |
creates the action
creates the action with 3D rotation angles
bool initWithDuration | ( | float | duration, |
float | dstAngleX, | ||
float | dstAngleY | ||
) |
initializes the action
bool initWithDuration | ( | float | duration, |
const Vec3 & | dstAngle3D | ||
) |
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
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