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TintBy Class Reference

Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...

#include <CCActionInterval.h>

Inheritance diagram for TintBy:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual TintByclone () const override
 returns a clone of action More...
 
virtual TintByreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Static Public Member Functions

static TintBycreate (float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
 creates an action with duration and color More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: TintBy() {} virtual ~TintBy() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS GLshort deltaRed
 
CC_CONSTRUCTOR_ACCESS GLshort
GLshort 
deltaGreen
 
CC_CONSTRUCTOR_ACCESS GLshort
GLshort GLshort 
deltaBlue
 
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
 
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 

Protected Attributes

GLshort _deltaR
 
GLshort _deltaG
 
GLshort _deltaB
 
GLshort _fromR
 
GLshort _fromG
 
GLshort _fromB
 
- Protected Attributes inherited from ActionInterval
float _elapsed
 
bool _firstTick
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Tints a Node that implements the NodeRGB protocol from current tint to a custom one.

Since
v0.7.2

Member Function Documentation

virtual TintBy* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

static TintBy* create ( float  duration,
GLshort  deltaRed,
GLshort  deltaGreen,
GLshort  deltaBlue 
)
static

creates an action with duration and color

virtual TintBy* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

GLshort _deltaB
protected
GLshort _deltaG
protected
GLshort _deltaR
protected
GLshort _fromB
protected
GLshort _fromG
protected
GLshort _fromR
protected
CC_CONSTRUCTOR_ACCESS GLshort GLshort GLshort deltaBlue
CC_CONSTRUCTOR_ACCESS GLshort GLshort deltaGreen
CC_CONSTRUCTOR_ACCESS GLshort deltaRed

The documentation for this class was generated from the following file: